A procedure block which just Remove the provided mob, Using Entity dependencies and sometime useful, if we want to make a Boss with 2 Phase
If we want a mob to dissapear without putting the game in peaceful and then All mob gone or killing the mob which will a bit not make sense as we will see the mob dieing animation (red entity falling) or Teleport the entity at somewhere random which is a bit a bad idea if we are using a boss that can't die
An Example of Procedure block in Usage
If ---> Get Entity's health = 500 (500/1000)
Do --> Remove Provided Entity
Spawn Entity [Boss.phase2]
PS: Sorry, i am not posting as much ticket right now because am out of idea of what to request :D I requested so much things in last MCreator versions
PS2: Smiley in Ticket name is a test, Am i the only one who did this?