Started by
StoneBana
on
Topic category: Help with MCreator software
Basically I have it set that when the arrow of a ranged weapon hits a block or entity, it explodes. I want this explosion to still knock anyone in the radius back, as well as create the explosion effect, but not destroy any blocks. How do I do this/is this possible?
Hello,
You could mimic the effect by using particle effects and move entity function.
Just set its power to a very low value, something like 0.01.
Quick Question, What Procedure do you use to Explode on impact? Or is it code?
Use procedure block explodes from World management tab. I suggest you check these tutorials to get a basic idea on how to use procedures: https://www.youtube.com/playlist?list=PLAeL-oIFIEngE6jRgFYeFMfuj8WQsO3Ei
Thanks