Well, that is the method you should use..... so call it either from FMLPreInitializationEvent or FMLInitializationEvent and pass the right arguments. Most likely you will have to iterate BiomeManager.biomes and use each entry in the method mentioned before. However, because you have mentioned in the original post that you want to remove rivers as well, the "easiest" route is to create your own WorldType and replace the default one.
Ehh to disable Biome from spawning in Overworld just hit the tick box that says "Generate Biome in the overworld?" this will disable it from spawning unless you will add it to custom dimension.
For Block just remove don't add dimension to the list that says "Dimension to generate in" in the block editing window
Don't open 2 threads with the very same question in such a short time. Anyway, you should check BiomeManager#removeBiome().
@nuparu00 what do i do there?
Well, that is the method you should use..... so call it either from FMLPreInitializationEvent or FMLInitializationEvent and pass the right arguments. Most likely you will have to iterate BiomeManager.biomes and use each entry in the method mentioned before. However, because you have mentioned in the original post that you want to remove rivers as well, the "easiest" route is to create your own WorldType and replace the default one.
Yes! thats what i want to do, but could you simplify this into steps? i really don't know what i am doing
@nuparu00
You there?
Ehh to disable Biome from spawning in Overworld just hit the tick box that says "Generate Biome in the overworld?" this will disable it from spawning unless you will add it to custom dimension.
For Block just remove don't add dimension to the list that says "Dimension to generate in" in the block editing window
I meant vanilla biomes
how do i disable those, not my own .-.
You cant disable Vanilla Biomes
you can by using BiomeManager#removeBiome()
where can I find that??