Better Sounds and Taming Mobs

Started by Schneebeere on

Topic category: Feature requests and ideas for MCreator

Last seen on 17:09, 10. Mar 2024
Joined Sep 2017
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Better Sounds and Taming Mobs

I haven't found a way to add more living sounds to a mob or tame a mob before riding it. I would also like to have a possibility to add new sounds while the player or a mob is walking (like the iron golem, because he has it's own walking sound). If this already exists I would love to hear how it works. :)

Last seen on 15:27, 10. Oct 2022
Joined Jan 2017
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Add more Living sounds, go…
Mon, 09/23/2019 - 04:40

Add more Living sounds, go to Resources and click on "Sound Files" import the sound file as an ogg file, done new living sounds

Taming idk about, i mean you could make a new mob thats a near replica of the wild version, just rideable and all that, and just kill the mob and spawn the "Tamed" varient. With a random 1,0 variable determining how much of the item it takes to tame it.

Last seen on 17:09, 10. Mar 2024
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The idea with the taming is…
Wed, 09/25/2019 - 14:42

The idea with the taming is actually pretty good so far, but with more living sounds i meant walking sounds for mobs, cuz you can only edit living, hurt and death sounds and it would be amazing if there is a possibility to add multiple living sounds, so that the mob is not making the same living sound (for example: a zombie has 3 different living sounds and has it's own walking sounds).

Last seen on 17:09, 10. Mar 2024
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And I would also love to…
Wed, 09/25/2019 - 15:36

And I would also love to edit the shooting sounds when a mob is shooting with an other weapon (for example: a pistol or something)

Last seen on 19:04, 29. Oct 2022
Joined Apr 2019
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you can add different…
Sun, 01/10/2021 - 15:23

you can add different shooting sounds to your mobs by making a gun/shoot able weapon. give that weapon a sound then go to your entity and under AI and GOALS  middle right "check to make entity do range attacks" check the box and select your weapon. it wont show up unless you modeled it that way but the sound effect will be applied.

Last seen on 19:04, 29. Oct 2022
Joined Apr 2019
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hope that helps
Sun, 01/10/2021 - 15:23

hope that helps