Started by
CarlTheCow
on
Topic category: Feature requests and ideas for MCreator
I don't think this is in the program, but a biome temperature detector would be great. I am working on an overlay in which in colder biomes, the meter goes up. I think there should be a procedure that detects the biome temperature (which you set when making the biome) so that things like the temperature meter can be done. Thanks for reading.
Also, When making an overlay, is it possible to detect which biome you are in to make the overlay visible? I can't find it.
There is a biome temperature detector in game:
[World Data] Get biome temperature at xyz. Do realise that when you set the temperature of a biome to 0.5 or -0.5 in the Biome mod element, the numbers will be multiplied in game by a 100. Also biome temperatures at the surfaces slightly fluctuate, for example, a temperature of -0.5 might go from -50 to -56, likely only being exactly -50 when near bedrock.
Also there is a biome detector as well:
[World Data] Is biome at xyz type [biomename]
So yes to your question. That's all possible.
Thanks :D
One more thing: what is the difference between = and == when it comes to procedures?
Normally in programming, = is reserved for setting a value where as == is reserved for "equal to". However when checking if a material is equal to some material you'd simply use "=", so I don't really know! However if you are checking if something is equal to something, you can simply use = when it comes to materials.