Started by Demon_Cry on Tue, 10/01/2019 - 04:21 Topic category: Help with MCreator software How to make a sword which will attack in close proximity and it could be throwing? Jump to top You can define melee damage of ranged items in MCreator 1.9.1. Make a sword of type ranged item and set itself as ammo and as a bullet so it becomes throwable. Jump to top Permalink Log in or register to post comments I think he wants to have Melee damage separated from Projectile, something like a musket with a small knife attached Jump to top Permalink Log in or register to post comments This is what I meant. The melee damage controls the melee damage of the item shooting the projectile, say a musket. Jump to top Permalink Log in or register to post comments Don't understand, please give us some screenshots? Jump to top Permalink Log in or register to post comments I think that Klemen means that the bullet damage is the usual bullet damage, while the melee damage is what you do by left-clicking Like a Trident But if it could be thrown, then picked up (even if it hit an entity) and it retained the durability, then it would be perfect Jump to top Permalink Log in or register to post comments Yes, I will open a ticket for ranged weapons that can be picked up. Jump to top Permalink Log in or register to post comments
You can define melee damage of ranged items in MCreator 1.9.1. Make a sword of type ranged item and set itself as ammo and as a bullet so it becomes throwable. Jump to top Permalink Log in or register to post comments
I think he wants to have Melee damage separated from Projectile, something like a musket with a small knife attached Jump to top Permalink Log in or register to post comments
This is what I meant. The melee damage controls the melee damage of the item shooting the projectile, say a musket. Jump to top Permalink Log in or register to post comments
Don't understand, please give us some screenshots? Jump to top Permalink Log in or register to post comments
I think that Klemen means that the bullet damage is the usual bullet damage, while the melee damage is what you do by left-clicking Like a Trident But if it could be thrown, then picked up (even if it hit an entity) and it retained the durability, then it would be perfect Jump to top Permalink Log in or register to post comments
Yes, I will open a ticket for ranged weapons that can be picked up. Jump to top Permalink Log in or register to post comments
You can define melee damage of ranged items in MCreator 1.9.1. Make a sword of type ranged item and set itself as ammo and as a bullet so it becomes throwable.
I think he wants to have Melee damage separated from Projectile, something like a musket with a small knife attached
This is what I meant. The melee damage controls the melee damage of the item shooting the projectile, say a musket.
Don't understand, please give us some screenshots?
I think that Klemen means that the bullet damage is the usual bullet damage, while the melee damage is what you do by left-clicking
Like a Trident
But if it could be thrown, then picked up (even if it hit an entity) and it retained the durability, then it would be perfect
Yes, I will open a ticket for ranged weapons that can be picked up.