Topic category: Help with modding (Java Edition)
I'm on the Fabric Generator, since Forge refuses to work with my computer. I'm trying to create a biome. It's called the Nightly Groves and for some odd reason, when I try to create it, it says "Main Mod File Compilation Errors." I don't know the issue. I thought I had the solution, which was that I didn't have TerraBlender installed, but I downloaded it and the same problem persisted. I'm still new to all of this. I should also note that when I go up to Workspace Settings and then to External APIs, nothing pops up, when I'm sure that's where the TerraBlender switch is located. I have the Fabric Essentials plugin installed as well. I'm not sure what tags must be in place in order to use it. I have the correct catagory of logs, dirt, spawnable blocks, and animals spawnable. I'm not sure what else I should do. I should also not that it reads out the same message when trying to create things like stairs or pressure plates for some reason. I have no procedures or anything added to those.
The climate downfall possibility is 0.6.
The climate temperature is 0.3
The air and grass color are pitch black. (0, 0, 0)
The foliage, water, and water fog color are all purple. (153, 0, 204) (153, 0 ,153) (102, 0, 102,)
My surface and underground blocks are called Biolune and Lunasoil. They and another block that is used for the underwater block called Aqualune are all under the minecraft:dirt block tag.
The Overworld Surface Coverage Estimate is about 0.25%.
Temperature range and Humidity range: -0.3 to 0.5.
Continentalness range is 0.5 to 1.
Erosion range is 0.75 to 1.5
Weirdness range is -0.5 to 0.5
It only generates in the overworld. Not in caves.
Features are Caves, Ores, and Frozen Top Layer.
There are 6 trees per chunk on average.
The minimal tree height is 7 blocks and its shape is custom.
The stem is a block called Night Log and is tagged under minecraft:logs.
The branches are leaves called Night Leaves and are, again labeled under minecraft:leaves
No vines nor fruits.
Strongholds, Mineshafts, Buried Treasures, Nether Fossils, and standard Ruined Nether Portals all generate in the biome.
Allays spawn as a creature with the weight of 50, and with a group size of 4 to 15.
Bats spawn as a monster with the weight of 25, and with a group size of 1 to 3.
Zombies spawn as a monster with the weight of 10, and with a group size of 1 to 2.
Skeletons spawn as a monster with the weight of 10, and with a group size of 1.
Endermen spawn as a creature with the weight of 20, and with a group size of 4 to 7.
Cave Spiders spawn as a monster with the weight of 15, and with a group size of 1.
Spiders spawn as a monster with the weight of 5, and with a group size of 3 to 6.
Cats spawn as a creature with the weight of 5, and with a group size of 1.
Music is just a randomly played Amethyst Block Chime.
Ambient and Additional sounds are both Soul Sand Valley respectively.
The Mood sound is an Amethyst Block Resonation every 10,000 ticks.
Ambient particles is an electric spark with the possibility of 0.01%.
But yeah, that's all the stats that I know to show at the moment. I'm not sure how to fix it. Can I get some help on this, I'm open to providing any other information about the mod.