Started by
07creeper26
on
Topic category: User side tutorials
I'm going to assume you have already made a potion effect.
Let's get started.
Let's break this down.
[If Y Velocity < -0.5]
This checks if you are falling. Simple enough.
[If get level of potion (potion) = 0]
This checks the potion's level, currently level 1.
[Override fall distance with {get height * 5.5}]
This makes it so when the player hits the ground, they take more damage. I tested this with a 6 block fall. Instead of taking 1.5 hearts, I took 3.5 hearts.
[Attempt to override motion vector {Y velocity + 0.5}]
This makes it so you fall faster when falling.
The rest is just for levels 2 and 3.
I hope I was able to help.
Edited by 07creeper26 on Fri, 11/24/2023 - 21:30