Make entity layers default to use the model of the base

Started by fapdos123 on

Topic category: Feature requests and ideas for MCreator

Last seen on 21:33, 18. Jan 2024
Joined Aug 2016
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Make entity layers default to use the model of the base

In the new 2023.4 update, entities now have the option to have layers applied to them, and layers can have custom models separate from the model the entity already has. By default, the model the layers use are ''Biped'' and you have to change it manually to whatever other model you want it to use.

 

My suggestion is to make the model of the layers default to the model set in the first place in the mob model tab. It's a small quality of life change that would actually save me a lot of time. For example, I have a bunch of mobs that have layered parts in them, and for that what I do is making the layers part of the model itself. When changing from 2023.3 to 2023.4, I have to re-set those layers to the model that is already set as a base model.