Started by
sumeshi0216
on
Topic category: User side tutorials
These procedures allow you to render textures. See this guide about how to set colors and textures
Render texture:
- "Size": This is sizes of a texture to render
- "Yaw/Pitch/Roll": These are angles of a texture from the player's point of view
- "Color": This is a color of a texture
- "Constant": It defines whether a texture does not attenuate at raining. If it is true, A texture will be always displayed
Render sun:
- "Size": This is sizes of a sun to render
- "Angles": This is a pitch of a sun It is not possible to alter yaw and roll values
- "Color": This is a color of a sun
- "Constant": It defines whether a sun does not attenuate at raining. If it is true, A sun will be always displayed
Render moon:
- "Size": This is sizes of a moon to render
- "Angles": This is a pitch of a moon. It is not possible to alter yaw and roll values
- "Color": This is a color of a moon
- "Phase": It defines whether there are moon phases. See below for details
- "Constant": It defines whether a moon does not attenuate at raining. If it is true, A moon will be always displayed
Using these procedures, you can easily render a sun or moon
If you want the vanilla sun and moon, you can also use procedure templates
Moon phases:
- Make sure the each images aspect ratio is 1:1
- The order is as shown numbers in this image
Edited by sumeshi0216 on Mon, 01/15/2024 - 14:18
How do I remove the light from the sky?
https://imgur.com/a/WlpyOdG
When i turn around one direction the sky is normal, but when I turn around the other way, it is brighter.
How do I select which texture the moon should be
(I have 4 different moons and I want to make different dimensions with them)
how do i call the textures ? just like on the older versions?
if i want a moon and a sun, both with custom textures, do i need 2 procedures (renderSky) or can i set both on same procedure?
To BryAstro:
The colors of sunrise and sunset are defined with the fog color. So you will need to alter the fog color using an event trigger "Compute fog color"
To Hygerian:
The texture of the moon phases need to be 8 textures. So for 4 textures, you will need to line up two each of same textures
To ninjawizard1234:
Textures can be used using a procedure "Set texture". Also, it is possible to use different textures before each of rendering
thats pretty good man, again congratulations for this work, this plugin is awesome