Started by
sumeshi0216
on
Topic category: User side tutorials
World Renderer allows you to render clouds, sky and weather. However, in order to make these functions work, dimension setup is required.
In order to work the following event triggers, the event trigger "Graphics - Set up dimensions." is required. It is not necessary for other event triggers.
- Graphics - Compute light color
- Graphics - Render clouds
- Graphics - Render sky
- Graphics - Render weather
- Graphics - Set weather particles and sounds
Moreover, the following procedure is also required for the setup.
You should not set up vanilla dimensions because there is possibility of competing with other mods.
There is the procedure in the list "Graphics procedures - Setup."
- Dimension: It's a dimension to set up. You should not set a vanilla dimension because there is possibility of competing with other mods.
- Effect Type: On the basis of vanilla dimensions, it sets a method of world lighting etc.
- Special Fog: If it's true, special fog will be generated.
- Constant White Light: If it's true, a dimension will always be bright.
- Constant Ambient Light: If it's true, the color of the sky light will be constant.
If you need multiple dimensions, you can set up dimensions as follows.
Edited by sumeshi0216 on Tue, 08/20/2024 - 05:06
can u show me what the procedure would look like?
for me it just shows the skybox of the certain dimension I put in the "with effect type" part, when I wanted it to be a custom one
lamon damon same.
It seems like I can choose just the three types (overworld,nether,end). The rest of the settings doesn't matter, so whatt???
but you don't need .png (you probably figured this out).
If someone knows how to delete basically every sky object and render custom texture please tell me
Ok returned true for ecery free bool and flag in the code and it works