How To Change Geckolib Animated Mobs Texture Using Procedures?

Started by NextTreeUp on

Topic category: Plugins and third-party tools

Last seen on 07:03, 10. Mar 2024
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How To Change Geckolib Animated Mobs Texture Using Procedures?

I just want to make it so when my mob sets sights on a target it'll change its texture and after eliminating set target will revert to its original texture.

Last seen on 07:03, 10. Mar 2024
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I give that a try. Thanks!
Sun, 01/28/2024 - 06:02

I give that a try. Thanks!

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*I'll give that a try…
Sun, 01/28/2024 - 06:04

*I'll give that a try. Thanks!

Last seen on 14:59, 4. May 2024
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Just use the set texture…
Sun, 01/28/2024 - 06:12

Just use the set texture procedure block the plugin provides

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But how would I go a long…
Tue, 01/30/2024 - 07:41

But how would I go a long doing that? Like I see the set texture block in the procedure but I'm not sure how to set it up the right way? If you could give me an example that would be amazing!