How do I make a time stop?

Started by SlavaEnergy on

Topic category: Help with modding (Java Edition)

Last seen on 17:32, 29. May 2024
Joined May 2023
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How do I make a time stop?

I want to create an assembly that will be based on control and time travel, but not one mod does not add the way I need to stop time, so I decided to create my own mod, but I don't really know how to do it. I think that for the effect of a gray screen, you can make a completely translucent gray interface, to stop entities, set a motion vector for all entities every tick ~ ~ ~ but then how to allow the player and the temporary ghost (this will be such an immortal mob that will act as an incentive to return normal time back, it will appear 20 blocks behind the player and if he catches the player, he will take away the opportunity to stop time) to move, because if I put each mob separately, then the mod mobs will be able to move. I also don't understand how to stop falling blocks, as well as the fluidity of liquids, dynamite explosion, particles and the time of day itself (in the sense of how to stop it, I know (infinitely move it to the same point in time), but how to stop it at exactly the moment that is happening now). Version 1.16.5, so it won't work to just put the command in writing, it hasn't been delivered to this version yet.
P. s. translated from Russian via Yandex translator, there may be errors.

Last seen on 12:11, 28. May 2024
Joined Feb 2023
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Make it do that for every…
Fri, 04/12/2024 - 16:37

Make it do that for every mob exept If Type = Immortal Ghost or If Type = player