I think there might be a procedure/global trigger that runs when an entity despawns. You could just check if the entity is your entity, and if it is, then play the sound.
okay, I understand the entity check and play sound but I'm confused on the global trigger that runs when entity despawns. I'm new to this program so photos would be really helpfull.
you make a procedure, despawn entity, and wait 20 ticks=1 second, and play sound. and its ready. But you make a entity with only 1 heart. when this entity die, or hurt, your sound plays. you will make a screamer sound? right or not?
I think there might be a procedure/global trigger that runs when an entity despawns. You could just check if the entity is your entity, and if it is, then play the sound.
okay, I understand the entity check and play sound but I'm confused on the global trigger that runs when entity despawns. I'm new to this program so photos would be really helpfull.
you make a procedure, despawn entity, and wait 20 ticks=1 second, and play sound. and its ready. But you make a entity with only 1 heart. when this entity die, or hurt, your sound plays. you will make a screamer sound? right or not?