I think there might be a procedure/global trigger that runs when an entity despawns. You could just check if the entity is your entity, and if it is, then play the sound.
okay, I understand the entity check and play sound but I'm confused on the global trigger that runs when entity despawns. I'm new to this program so photos would be really helpfull.
I think there might be a procedure/global trigger that runs when an entity despawns. You could just check if the entity is your entity, and if it is, then play the sound.
okay, I understand the entity check and play sound but I'm confused on the global trigger that runs when entity despawns. I'm new to this program so photos would be really helpfull.