Started by
Makuta Nazo
on
Topic category: Help with MCreator software
For background information I'm making a weapons mod that occasionally requires resources from other mods to craft. I have figured out how to make the weapons craftable, however I cannot figure out how to make those weapons also use that same modded resource to be repairable.
For example, I have one set of weapons using the Resonarium resource from the Deeper and Darker mod, so I created a tag in the repair section that goes something like this:
@Override
public Ingredient getRepairIngredient() {
return Ingredient.of(ItemTags.create(ResourceLocation.parse("deeperdarker:resonarium_plate")));
}
This of course doesn't work, as I don't know enough (or really any) Java to see what I'm missing.