Mutalist: Unique magic mod

Started by 0pt1mistic on

Topic category: Mod showcase and discussion

Joined Feb 2025
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Mutalist: Unique magic mod
Wed, 03/12/2025 - 17:01 (edited)

Getting started boys

Good afternoon, readers. I'm working on a big mod that touches on different magical aspects. Chimerurgy, Golemology, New Enchantment Mechanics, (Quests? Florology?). NeoForge 1.21.1

 

About

No pre-made spells - you're the master of your own abilities. You assemble your spell from "glyphs", which allows you to customize how your projectile or your touch affects the world around you... Or your enemies.

A unique way to gain magical abilities, improve them, and also... (How do I tell people that their magic may be weak if they are unlucky with a "partner larva" in symbiosis?)

 

The mod is in the early stages of development.
Feel free to ask me questions and make suggestions. I'll answer everything.

BricksBricks #2DungeonAlternative Dimension

 

The post was created in order to create an audience that will be waiting for this mod (Link to discord: https://discord.gg/ECvJG8sVRH)

 

 

Somewhere in the old notes, the old notes of the previous ones... I've read about it. I feel like something is watching me from behind the trees. I have locked myself in, I am protected by a wall of purification. But why... Why don't I feel safe? I was careless, I used this power too often, and it found me... I'm scared...

Edited by 0pt1mistic on Wed, 03/12/2025 - 17:01