Started by
DarthZapp
on
Topic category: Feature requests and ideas for MCreator
Hi everyone,
I’d like to share an idea for a world generation procedure system that could open up new creative possibilities. The concept focuses on giving deeper control over how chunks, biomes, and structures are generated.
Procedural Generation with Custom Events
Imagine a system that allows for fully customizable generation events and biome configurations, governed by flexible rules such as:
- Which structures are generated in which biomes
- The probability of a structure appearing
- Noise settings for terrain and block generation
- Biome size and distribution
- Block types used in each biome
- Spawn rates for mobs, plants, and structures
- The ability to tweak or extend vanilla biomes with custom settings
(Some of this might already exist in a more limited form.)
Access to LevelDB / Chunk Management
If the system provided access to the world’s LevelDB files, it could enable powerful features like:
- Cloning or mirroring chunks from one location to another
- Saving specific chunks at custom coordinates (can’t recall the exact use case here, but it might be helpful in certain scenarios)
Chunk-Specific Settings
Each chunk could have its own generation parameters, for example:
- Custom biome layout
- Unique structure rules
- Specific noise and block settings
Let me know what you think! I’d love to hear if others are interested in something like this.
Thanks for reading!