Procedure working in wrong way.

Started by Jevil_ru on

Topic category: Help with Minecraft modding (Java Edition)

Joined Jul 2022
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And what is it you want to…
Mon, 05/04/2026 - 20:53

And what is it you want to happen?

If your only issue is the entity targeting try source entity instead of event target entity

Joined May 2026
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i need to projectile had no…
Tue, 05/05/2026 - 13:51

i need to projectile had no gravity and was not able to move by height (stayed at same height always), but right now it has gravity and after launching it through R hotkey, MY gravity turns off. After changing to what you i can't even choose this procedure, its says "missing dependencies" 

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Your procedure seems correct…
Tue, 05/05/2026 - 19:59

Your procedure seems correct, maybe you have another procedure which is causing you to float. Does the projectile work as intended? Have no gravity?

If you require a complicated projectile it may be easier to use an entity with no ai rather than a projectile. Then spawn the entity and override the motion vector to make it move in the directions you want it to. You can make it a flying entity which will give it no gravity. With this you can still make it do damage on collision using the trigger within the entity.