Making Slabs?

Started by Theepicshark on Mon, 03/28/2016 - 22:26

Topic category: Help with modding (Java Edition)

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Making Slabs?
Mon, 03/28/2016 - 22:26

I just started modding about a year ago, but iI still need some help.

How do you make slabs?

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@GttiqwT & @Theepicshark…
Tue, 12/04/2018 - 17:01

@GttiqwT & @Theepicshark

Sorry, I was replying to a comment on the previous page. Didn't see the "Next" button lol. Sorry if this was confusing.

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all good. u got it... thank u
Tue, 12/04/2018 - 17:04

all good. u got it... thank u

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@Kreator your welcome, I…
Tue, 12/04/2018 - 17:42

@Kreator your welcome, I also got a working slab model using MrCrafish.

@Theepicshark, I have noticed in the previous comments that you used MrCrafish and still was looking for answers. I had a problem with it too, until I saw in the program that the scale was in pixels. Amending to what @Charlie said in the previous comments, the scale in the MrCrayfish program should be x=16 y=8 z=16. The Block Dimensions in MCreator should be x=1 y=0.5 z=1. Even though the inventory image looks weird, this is the closest I got to an actual slab if your still looking for an answer. Also, I think the version of MCreator plays a huge role on how things are done. I'm currently using the latest version (1.8.1) if that also helps.

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mcreator should have slab…
Thu, 01/17/2019 - 03:30

mcreator should have slab and stair options, if you ask me

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the video is in private
Sun, 09/08/2019 - 16:05

the video is in private

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I figured Out A simple…
Fri, 10/25/2019 - 05:08

I figured Out A simple Solution to this problem:

#1 Create A .json model of a slab and import it into mcreator 

#2 Create Two Blocks For Your Slabs, the Half Slab Using The .json model and the double slab.

#3 When Creating The Double Slab make it not drop itself but drop to half slabs instead

#4 on the half slabs procedure page create a procedure from "on block right click"

#5 in this procedure you want it to look like this.

 

Event trigger - triggered by external call 

or when (global trigger):    No additional trigger

        if     -     Has provided entity     'your slab'    in inventory

do     -      if - Has provided entity     'item in entity's main hand'    in inventory

         do      -     Swing main hand of entity

                         place     'Your Double Slab'    at x:   x   -   y    -   z

                         play at x:   x  -   y   -   z   level:   1   pitch:   1    sound:    block.wooden.place

The Only Problem With This Method Is That You Can't Place an upper slab down :(

 

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WARNING! When creating the…
Fri, 10/25/2019 - 05:09

WARNING! When creating the half slab make sure to set Max Y Cord. to 0.5