Started by
VoraX91
on
Topic category: Help with MCreator software
Hello, i had make a mob with a custom AI, it's a biped. He can walk, open doors, etc... All is ok.
BUT, he can't attack me, it doesn't works.
With Agressive against entityplayer, i tried to attack him in singleplayer, he don't reacts.
I tried attack and colide too, i think it's when someone or something is attacking this mob, i'm not sure, but nothing is hapening.
I tried leap on target too, i think it works, i'm not sure that it's when mob is jumping on you when your at 1 block of him, right?
Thanks for help, i hope that my mob will kill me when i'll have some answers ^^
What version of MCreator do you use?
1.6.5 Windows 64 bit.
did you set him as a mob?
It's a mob yes, not a creature.
you have a really good problem i was looking at the mob setup and the only thing i can think of is the AI Task....Make sure when you add "Act Aggresivly agaisnt" The Priority is set to 10
You know, it was on priority 10 for all agressive behaviour, i tried one by one these tasks, but it does not works...
use the "AI base on" and if it attacks you then retry the "Has Ai" and if it doesnt attack you it might be a bug for some people
Nothing to do...
DUDE ik your problem it happened to me! i can help
you need to ad 'act aggresively against' then make it entity player and make it top priority.
Now he will act agresive... He wont attack tho.
To make him attack you need to add 'Attack on colide'.
Make it second priority.
Now he will attack you!
Use an AI based on a zombie.
That helped me too....
Hi, y working in my mod, and i have a problem, my mobs don´t attack me, i have the mcreator 1.8.1 mi mod walk looks around but don´t attack me, i don´t speck english very well so probably y meking something bad but i don´t know what, thanks for your help.
What version of Mcreator do you have because I don't have the "Attack on collide" and "act agressively against" :/
I only have:
Attack target (make mob agressive) call for help, Attack on melee with speed factor, Attack in sight only, nearby only on type,
watch closest entity in radius [], and follow same mobs but it does nothing.
In older versions AI tasks were defined in a different way.
Anyway, here is how you do it in MCreator 1.7.9+:
Look around or look at the nearbiest entity of type "Player" [Depending on the effect you want to create]
Wander or Follow same mobs [Wander will make the mob randomly walk anywhere, even when there are no targets around, while follow same mobs will make the mob walk towards its targets]
Attack target (make mob aggressive)
Attack on melee [if the mob doesn't do ranged attacks]
Attack on type "Player"
Please search on the forums next time because this question was answered a lot of times.