MOB attaking and moving

Started by TGS12 on Sun, 10/30/2016 - 19:16

Topic category: Help with MCreator software

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MOB attaking and moving
Sun, 10/30/2016 - 19:16

Hello

I make a mob

but it doesnt move

and when I am in survival mod it is´t atacking

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Simply add custom AI (wander,
Sun, 10/30/2016 - 19:19

Simply add custom AI (wander, look around and attack on collide) 

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It does't work ... when I
Sun, 10/30/2016 - 19:25

It does't work ... when I spawn it , it only than one time  turn and stays on the same place ..

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RE:It does't work ... when I
Sun, 10/30/2016 - 19:28

@#2 try with priority: attacck on collide 10,wander 5 and lookaround 5

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It doesn't work ..
Sun, 10/30/2016 - 19:33

It doesn't work ..

when i hit it is falling slower

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I don't know... Is itba
Sun, 10/30/2016 - 19:35

I don't know... Is itba flying mob? Or it's based on something? 

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mob typ :
Sun, 10/30/2016 - 19:38

mob typ :

monster

character :

mob

 

movement speed : i set 2

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that is my code
Sun, 10/30/2016 - 19:42

that is my code

[spoiler]

package mod.mcreator;

import net.minecraftforge.fml.relauncher.SideOnly;
import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.common.registry.EntityRegistry;
import net.minecraftforge.fml.common.event.FMLServerStartingEvent;
import net.minecraftforge.fml.common.event.FMLPreInitializationEvent;
import net.minecraftforge.fml.common.event.FMLInitializationEvent;
import net.minecraftforge.fml.client.registry.RenderingRegistry;

import net.minecraft.world.biome.Biome;
import net.minecraft.world.World;
import net.minecraft.util.math.MathHelper;
import net.minecraft.util.ResourceLocation;
import net.minecraft.util.EnumHand;
import net.minecraft.util.DamageSource;
import net.minecraft.item.ItemStack;
import net.minecraft.item.Item;
import net.minecraft.init.Items;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.entity.monster.EntityMob;
import net.minecraft.entity.effect.EntityLightningBolt;
import net.minecraft.entity.ai.EntityAIWander;
import net.minecraft.entity.ai.EntityAISwimming;
import net.minecraft.entity.ai.EntityAILookIdle;
import net.minecraft.entity.ai.EntityAIAttackMelee;
import net.minecraft.entity.SharedMonsterAttributes;
import net.minecraft.entity.EnumCreatureType;
import net.minecraft.entity.Entity;
import net.minecraft.client.renderer.entity.RenderLiving;
import net.minecraft.client.model.ModelRenderer;
import net.minecraft.client.model.ModelBase;
import net.minecraft.client.Minecraft;

import java.util.Random;
import java.util.Iterator;
import java.util.ArrayList;

@SuppressWarnings("unchecked")
public class mcreator_mobSlime {

    public int mobid = 0;
    public static Object instance;

    public void load(FMLInitializationEvent event) {
    }

    public void generateNether(World world, Random random, int chunkX, int chunkZ) {
    }

    public void generateSurface(World world, Random random, int chunkX, int chunkZ) {
    }

    public int addFuel(ItemStack fuel) {
        return 0;
    }

    @SideOnly(Side.CLIENT)
    public void registerRenderers() {
        RenderLiving customRender = new RenderLiving(Minecraft.getMinecraft().getRenderManager(), new mcreator_mobSlime.Modelmob(), 0) {
            protected ResourceLocation getEntityTexture(Entity par1Entity) {
                return new ResourceLocation("Normal_Creeper.png");
            }
        };
        RenderingRegistry.registerEntityRenderingHandler(mcreator_mobSlime.EntitymobSlime.class, customRender);
    }

    public void serverLoad(FMLServerStartingEvent event) {
    }

    public void preInit(FMLPreInitializationEvent event) {
        int entityID = MathHelper.getRandomUUID().hashCode();
        mobid = entityID;
        EntityRegistry.registerModEntity(mcreator_mobSlime.EntitymobSlime.class, "mobSlime", entityID, instance, 64, 1, true, (51 << 16) + (255 << 8)
                + 204, (0 << 16) + (255 << 8) + 102);
        EntityRegistry.addSpawn(mcreator_mobSlime.EntitymobSlime.class, 20, 1, 10, EnumCreatureType.MONSTER, mcreator_biom.biome);

    }

    public static Biome[] clean(net.minecraft.util.registry.RegistryNamespaced<ResourceLocation, Biome> in) {
        Iterator<Biome> itr = in.iterator();
        ArrayList<Biome> ls = new ArrayList<Biome>();
        while (itr.hasNext()) {
            ls.add(itr.next());
        }
        return ls.toArray(new Biome[ls.size()]);
    }

    /*
     * public Entity spawnEntity(int var1, World var2, double var3, double var5,
     * double var7) { if(var1==mobid) return new
     * mcreator_mobSlime.EntitymobSlime(var2); else return null; }
     */

    public static class EntitymobSlime extends EntityMob {
        World world = null;

        public EntitymobSlime(World var1) {
            super(var1);
            world = var1;
            experienceValue = 5;
            this.isImmuneToFire = false;
            addRandomArmor();
            setNoAI(!false);

            this.tasks.addTask(1, new EntityAIWander(this, 0.8D));
            this.tasks.addTask(1, new EntityAIAttackMelee(this, 1.0D, false));
            this.tasks.addTask(1, new EntityAISwimming(this));
            this.tasks.addTask(1, new EntityAILookIdle(this));

        }

        protected void applyEntityAttributes() {
            super.applyEntityAttributes();
            this.getEntityAttribute(SharedMonsterAttributes.MOVEMENT_SPEED).setBaseValue(2.0D);
            this.getEntityAttribute(SharedMonsterAttributes.MAX_HEALTH).setBaseValue(10D);
            if (this.getEntityAttribute(SharedMonsterAttributes.ATTACK_DAMAGE) != null)
                this.getEntityAttribute(SharedMonsterAttributes.ATTACK_DAMAGE).setBaseValue(5D);
        }

        protected void addRandomArmor() {

        }

        @Override
        protected Item getDropItem() {
            return new ItemStack(Items.SLIME_BALL).getItem();
        }

        @Override
        protected net.minecraft.util.SoundEvent getAmbientSound() {
            return (net.minecraft.util.SoundEvent) net.minecraft.util.SoundEvent.REGISTRY.getObject(new ResourceLocation(""));
        }

        @Override
        protected net.minecraft.util.SoundEvent getHurtSound() {
            return (net.minecraft.util.SoundEvent) net.minecraft.util.SoundEvent.REGISTRY.getObject(new ResourceLocation("game.neutral.hurt"));
        }

        @Override
        protected net.minecraft.util.SoundEvent getDeathSound() {
            return (net.minecraft.util.SoundEvent) net.minecraft.util.SoundEvent.REGISTRY.getObject(new ResourceLocation("game.neutral.die"));
        }

        @Override
        public void onStruckByLightning(EntityLightningBolt entityLightningBolt) {
            super.onStruckByLightning(entityLightningBolt);
            int i = (int) this.posX;
            int j = (int) this.posY;
            int k = (int) this.posZ;
            Entity entity = this;

        }

        @Override
        public void fall(float l, float d) {
            super.fall(l, d);
            int i = (int) this.posX;
            int j = (int) this.posY;
            int k = (int) this.posZ;
            super.fall(l, d);
            Entity entity = this;

        }

        @Override
        public void onDeath(DamageSource source) {
            super.onDeath(source);
            int i = (int) this.posX;
            int j = (int) this.posY;
            int k = (int) this.posZ;
            Entity entity = this;

        }

        @Override
        public boolean processInteract(EntityPlayer entity, EnumHand hand, ItemStack stack) {
            super.processInteract(entity, hand, stack);
            int i = (int) this.posX;
            int j = (int) this.posY;
            int k = (int) this.posZ;

            return true;
        }

        @Override
        protected float getSoundVolume() {
            return 1.0F;
        }

    }

    // Date: 30.10.2016 19:58:50
    // Template version 1.1
    // Java generated by Techne
    // Keep in mind that you still need to fill in some blanks
    // - ZeuX

    public static class Modelmob extends ModelBase {
        // fields
        ModelRenderer head;
        ModelRenderer body;
        ModelRenderer leg3;
        ModelRenderer leg4;
        ModelRenderer leg1;
        ModelRenderer leg2;

        public Modelmob() {
            textureWidth = 64;
            textureHeight = 32;

            head = new ModelRenderer(this, 0, 0);
            head.addBox(-4F, -8F, -4F, 8, 8, 8);
            head.setRotationPoint(0F, 6F, 0F);
            head.setTextureSize(64, 32);
            head.mirror = true;
            setRotation(head, 0F, 0F, 0F);
            body = new ModelRenderer(this, 16, 16);
            body.addBox(-4F, 0F, -2F, 8, 12, 4);
            body.setRotationPoint(0F, 6F, 0F);
            body.setTextureSize(64, 32);
            body.mirror = true;
            setRotation(body, 0F, 0F, 0F);
            leg3 = new ModelRenderer(this, 0, 16);
            leg3.addBox(-2F, 0F, -2F, 4, 6, 4);
            leg3.setRotationPoint(-2F, 18F, -4F);
            leg3.setTextureSize(64, 32);
            leg3.mirror = true;
            setRotation(leg3, 0F, 0F, 0F);
            leg4 = new ModelRenderer(this, 0, 16);
            leg4.addBox(-2F, 0F, -2F, 4, 6, 4);
            leg4.setRotationPoint(2F, 18F, -4F);
            leg4.setTextureSize(64, 32);
            leg4.mirror = true;
            setRotation(leg4, 0F, 0F, 0F);
            leg1 = new ModelRenderer(this, 0, 16);
            leg1.addBox(0F, 0F, -2F, 4, 6, 4);
            leg1.setRotationPoint(-4F, 18F, 4F);
            leg1.setTextureSize(64, 32);
            leg1.mirror = true;
            setRotation(leg1, 0F, 0F, 0F);
            leg2 = new ModelRenderer(this, 0, 16);
            leg2.addBox(-2F, 0F, -2F, 4, 6, 4);
            leg2.setRotationPoint(2F, 18F, 4F);
            leg2.setTextureSize(64, 32);
            leg2.mirror = true;
            setRotation(leg2, 0F, 0F, 0F);
        }

        public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5) {
            super.render(entity, f, f1, f2, f3, f4, f5);
            setRotationAngles(f, f1, f2, f3, f4, f5, entity);

            head.render(f5);
            body.render(f5);
            leg3.render(f5);
            leg4.render(f5);
            leg1.render(f5);
            leg2.render(f5);
        }

        private void setRotation(ModelRenderer model, float x, float y, float z) {
            model.rotateAngleX = x;
            model.rotateAngleY = y;
            model.rotateAngleZ = z;
        }

        public void setRotationAngles(float f, float f1, float f2, float f3, float f4, float f5, Entity e)

        {
            super.setRotationAngles(f, f1, f2, f3, f4, f5, e);
            this.head.rotateAngleY = f3 / (180F / (float) Math.PI);
            this.head.rotateAngleX = f4 / (180F / (float) Math.PI);
            this.leg2.rotateAngleX = MathHelper.cos(f * 1.0F) * -1.0F * f1;
            this.leg1.rotateAngleX = MathHelper.cos(f * 1.0F) * 1.0F * f1;
            this.leg3.rotateAngleX = MathHelper.cos(f * 0.6662F + (float) Math.PI) * 2.0F * f1 * 0.5F;
            this.leg4.rotateAngleX = MathHelper.cos(f * 0.6662F) * 2.0F * f1 * 0.5F;
        }

    }

}

 

[/spoiler]

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RE:mob typ :
Sun, 10/30/2016 - 19:42

@#5 try using the default moving speed

Because a time i used move speed 2 but it was slow and didn't attack. Now added 20 speed to the default and works fine. So don't use extreme speed 

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RE:that is my code
Sun, 10/30/2016 - 19:44

@#6 sorry but i can't code. Maybe can help you a moderator like klemen IR xx_mc_xx or qn user that knows how to code (like nuparo0)

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:( 
Sun, 10/30/2016 - 19:57

:(
 

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Change setNoAI(!false); to
Sun, 10/30/2016 - 20:35

Change setNoAI(!false); to setNoAI(false); , or you can edit the element and in the AI part check the has AI tickbox.

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Naparu00
Sun, 10/30/2016 - 20:41

Naparu00

I have it  thx i forget set has AI

XD

but now i have problem it dousnt attack .. it runs and turn but id doesnt attack

and when I hitt it  nothig happening.

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tambêm estou passando pelo
Sun, 10/30/2016 - 20:59

tambêm estou passando pelo mesmo problema o meu mob esta setado como agressivo mas não ataca

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You use 1.9.x or 1.10.x ,
Sun, 10/30/2016 - 21:06

You use 1.9.x or 1.10.x , right?
There were removed/renamed some AI tasks , but try add these:
this.tasks.addTask(5, new EntityAIMoveTowardsRestriction(this, 1.0D));
this.tasks.addTask(7, new EntityAIWander(this, 1.0D));
this.tasks.addTask(8, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F));

this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityPlayer.class, true));