Some problems and questions

Started by Kenjiraw on Tue, 11/08/2016 - 23:04

Topic category: Help with modding (Java Edition)

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Some problems and questions
Tue, 11/08/2016 - 23:11 (edited)

Hello there ! I am Kenji, the Serpent's son. I have some questions/problems for making my mod. c: Feel free to help me with. =D

When I'm trying to put my item on more object to get (the craft should give one stack) it reset to 1 alone.

When I'm trying to make a lamp, the luminance is set to 15 but it doesn't work.

When I set a mob to spawn probability, minimal and maximal to 1, it spawn me millions of it and then the game freeze if I try to kill them all xD

If I set an AI Task "Follow to item holding by player" to a mob wich can be mounted. Will it follow the direction like pig and carrot on a stick ?

Is there a way to have bigger textures ? Or must I use custom model for ? I've already used custom model for a bigger sword this is not my question, I mean 32x32 for a simple block.

Is there a way to use custome resourcepack with the mod ? How to know the block/item reference ?

Is there a way to reorganize the objects (items, blocks, etc) in the custom tab created ?

Is it possible to place other object, like plant or mob, in the custom tab created ?

The mobs and the dimension seems to work weirdly in multiplayer:

My friend doesn't see the mobs when we play together, but I see it. And we see it when we play in singleplayer.

I make a portal, and each time I pass, it switch me to the dimension and I appear in air some blocks over, some blocks back and some blocks left to the portal then my body fall xD

My friend has a bug type of loop teleport from the two portals.

Only on multiplayer

Is there a way to make a dimension like normal world with nether style ? A nether with sky. I tried some things, but I get a world like normal with netherrack under 3/5 blocks of dirt and some lava puddles :c

Is there a way to task potion effect only when we are on the block ?

Is it possible to make block like glass pane/Iron bars ? Or should I use custom model ?

 

Thanks for reading my post. c:

Edited by Kenjiraw on Tue, 11/08/2016 - 23:11
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Bump please :D
Thu, 11/17/2016 - 16:39

Bump please :D

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Bump c:
Tue, 11/29/2016 - 18:11

Bump c:

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I can help with some things:
Tue, 11/29/2016 - 23:12

I can help with some things:

first, I'm pretty sure that luminance values are reversed {I tried setting something to luminance 2 and it was brighter than another block with luminance 12). Try setting it to value of 1 instead.

For resource packs, you need to name the new textures the same thing as the default ones. They do not go in an assets folder either, like textures for most other mods do. Blocks and items go under their respective folders under the minecraft assets folder. Mobs are weird, and their textures go alone (not in a folder) in the minecraft assets folder: for instance, the path should be:

YourResourcePAck.zip>>assets>>minecraft (for mobs)

and for blocks(or items):

YourResourcePAck.zip>>assets>>minecraft>>textures>>blocks(or items)

 

For higher resolution textures, just upload and use it like you would a 16x16. It works fine. No matter how much it screams at you that all textures must be 16x16, it makes no difference. I figured that out by accident with a 32x32 texture.

 

For your nether with a sky, I would try two things together:

first, make a biome with no trees, red sky, and netherrack for both ground and underground block. Then, set sand, sugarcane, deadbushes, stuff that does'nt appear in the nether to 0 per chunk, make the biome have rarity 0, and set it to spawn only nether mobs. 

Then, make a new overworld-type dimension with fluid block being flowing lava, main filler being netherrack, and underground being soul sand, and have it based on the biome you just made. That SHOULD work, but you won't have gravel patches, nether fortresses, or quartz ore. You could also have it have red fog everywhere, but I would not suggest making the dimension dark.

Hope that helps

 

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RE:I can help with some things:
Wed, 11/30/2016 - 14:42

@#3 That's a good tip on making a nether with a sky.

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Thank you for the answere :D
Sun, 12/04/2016 - 01:18

Thank you for the answere :D

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RE:I can help with some things:
Sun, 12/04/2016 - 17:59

@#3 Really thank you for the nether, I made Mustafar :D

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Your welcome
Sun, 12/04/2016 - 18:35

Your welcome