I know people ask for help a lot, but... some help please.

Started by TheTepig on Mon, 11/28/2016 - 19:59

Topic category: Advanced modding

Last seen on 21:15, 1. Dec 2016
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I know people ask for help a lot, but... some help please.
Mon, 11/28/2016 - 19:59

Hello people! Thanks for clicking on my topic, I thank you for even click on it :P Anyhow, how would I go about making a block that bounces you like a slime block? I want it to be like a trampoline but with a much higher bounce then a normal slime block, in other words, I want it to send you high up into the trees and then back down and not take full damage when bouncing on it. 

 

Thanks! (Hope it was clear!)

 

~Tepig.

Last seen on 10:15, 29. Mar 2017
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nope, so sorry.
Mon, 11/28/2016 - 20:00

nope, so sorry.

PS: hi! how are you? :)

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RE:nope, so sorry.
Mon, 11/28/2016 - 20:03

@#1 Do you know how I could at least get my hands on the code for slimeblocks? If I can it would not be that hard to edit.

Last seen on 00:21, 11. Aug 2019
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 These are they:public void
Mon, 11/28/2016 - 21:20

 These are they:
public void onFallenUpon(World worldIn, BlockPos pos, Entity entityIn, float fallDistance)
    {
        if (entityIn.isSneaking())
        {
            super.onFallenUpon(worldIn, pos, entityIn, fallDistance);
        }
        else
        {
            entityIn.fall(fallDistance, 0.0F);
        }
    }
    public void onLanded(World worldIn, Entity entityIn)
    {
        if (entityIn.isSneaking())
        {
            super.onLanded(worldIn, entityIn);
        }
        else if (entityIn.motionY < 0.0D)
        {
            entityIn.motionY = -entityIn.motionY;
        }
    }

    public void onEntityCollidedWithBlock(World worldIn, BlockPos pos, Entity entityIn)
    {
        if (Math.abs(entityIn.motionY) < 0.1D && !entityIn.isSneaking())
        {
            double d0 = 0.4D + Math.abs(entityIn.motionY) * 0.2D;
            entityIn.motionX *= d0;
            entityIn.motionZ *= d0;
        }

        super.onEntityCollidedWithBlock(worldIn, pos, entityIn);
    }

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Umm, try to ues the "When
Mon, 11/28/2016 - 23:35

Umm, try to ues the "When player touches this block" event, and add a jump boost effect which is really high, and also add crazy resistance effect for coming down...

I dunno if it will work sorry