Topic category: Advanced modding
1.) How can I scale the size of a mob's model WITHOUT needing to make the texture map bigger. (Think spiders/zombies-- Cave spiders are the spider model, but half size, giants are the zombie model, but 10 times bigger. How can I scale models like such, particulary biped, silverfish, and my custom models)
2.) Is it possible to make a mob that spawns in the end, but ONLY beyond the main island (or anywhere outside of a 500 block radius from the origin (0, 0, 0)?
I know that both of these will almost certainly require coding, but I have virtually no experience with java.