mob questions

Started by Eonaut on Sat, 03/25/2017 - 12:44

Topic category: Advanced modding

Last seen on 23:44, 18. Aug 2019
Joined Apr 2016
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mob questions
Sat, 03/25/2017 - 12:44

Two things:

1.) How can I scale the size of a mob's model WITHOUT needing to make the texture map bigger. (Think spiders/zombies-- Cave spiders are the spider model, but half size, giants are the zombie model, but 10 times bigger. How can I scale models like such, particulary biped, silverfish, and my custom models)

2.) Is it possible to make a mob that spawns in the end, but ONLY beyond the main island (or anywhere outside of a 500 block radius from the origin (0, 0, 0)?

I know that both of these will almost certainly require coding, but I have virtually no experience with java.

Last seen on 19:17, 2. Jul 2017
Joined Sep 2016
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1) Just use a bigger model if
Mon, 03/27/2017 - 16:00

1) Just use a bigger model if you don't want to java or just code with java.

2) Yes, but the only way is with code.

Last seen on 13:42, 12. May 2018
Joined Jan 2016
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no , for the End you can put
Mon, 03/27/2017 - 16:57

no , for the End you can put for spawning location of the mob "Sky" because the sky dimension originally was the End...for the mob scaling...well , maybe do some bigger texture/512x512 textures? I can't code so...no help on this...-_-