Started by FlowGD on Sun, 05/06/2018 - 15:52
Topic category: Help with MCreator software
I heard that in order to fix items disappearing in custom GUI's I would need to use block events instead of GUI events. However I cannot link a procedure that references slots to any block event as none of them provide a guiinventory.
You need to use slot management blocks from "Block actions" category. These do not require guiinventory.
Ah, ok thanks
I am working on a block that adds one item in slot "1" of the same type as is in slot "0" randomly every couple of seconds. the thing is that you can't just have the GUI open the entire time (you have to "power" some blocks under it for it to work) and if you close the GUI the item you put in slot "0" will disappear. I am using the block events "Set (1) (Get item from slot (0) of block at (X) (Y) (Z) if it has inventory) in slot (1) of block at (X) (Y) (Z) if it has inventory". Are there any ways that this is possible?
That not works!!!