How to add events for slot components from block events

Started by FlowGD on Sun, 05/06/2018 - 15:52

Topic category: Help with MCreator software

Last seen on 08:30, 1. Oct 2020
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How to add events for slot components from block events
Sun, 05/06/2018 - 15:52

I heard that in order to fix items disappearing in custom GUI's I would need to use block events instead of GUI events. However I cannot link a procedure that references slots to any block event as none of them provide a guiinventory.

Last seen on 15:28, 29. Nov 2020
Joined Apr 2010
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You need to use slot…
Sun, 05/06/2018 - 17:07

You need to use slot management blocks from "Block actions" category. These do not require guiinventory.

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Ah, ok thanks
Thu, 05/10/2018 - 07:25

Ah, ok thanks

Last seen on 22:54, 17. Sep 2019
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I am working on a block that…
Sun, 05/13/2018 - 18:37

I am working on a block that adds one item in slot "1" of the same type as is in slot "0" randomly every couple of seconds. the thing is that you can't just have the GUI open the entire time (you have to "power" some blocks under it for it to work) and if you close the GUI the item you put in slot "0" will disappear. I am using the block events "Set (1) (Get item from slot (0) of block at (X) (Y) (Z) if it has inventory) in slot (1) of block at (X) (Y) (Z) if it has inventory". Are there any ways that this is possible?

Last seen on 06:57, 24. Nov 2020
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That not works!!!  
Fri, 06/19/2020 - 08:34

That not works!!!