Iron Golem model .java file

Started by Dochan on

Topic category: Help with Minecraft modding (Java Edition)

Joined Nov 2018
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Iron Golem model .java file

hey it's me again

I've already posted something on the forums like this before, but this time it's about the Iron Golem. Thanks to a person named God of Nails I was able to find the .java file for the wolf on Mediafire. I am using an apple CP so I can't run Techne to get the files. If anyone could port me a link or something like that to where I can download the model files  that would be very nice. Thanks

Sincerely, Dochan

Joined Nov 2018
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Nvm, a friend sent on to me…
Tue, 12/11/2018 - 04:38

Nvm, a friend sent on to me. Although could someone send me the rabbit instead?

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Could you post the java file…
Sun, 12/30/2018 - 04:44

Could you post the java file here? Or give a link to it?

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All you have to do is to do…
Sun, 12/30/2018 - 09:19

All you have to do is to do the mob, put the Zombie Model & the texture of the rabbit, finish the mob then go in the code of the mob

 

Then replace " ModelZombie " by " ModelRabbit ". That's it.

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Could you post the file/link…
Tue, 06/18/2019 - 11:35

Could you post the file/link, please? I am also looking for this.

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A good way to get most of…
Tue, 06/18/2019 - 15:13

A good way to get most of the default Minecraft mob models is to get Tabula. It comes with all mob models from 1.12 and below.

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rmsandegs Thanks!
Wed, 06/19/2019 - 09:29

rmsandegs Thanks!

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Would you mind posting a…
Thu, 04/09/2020 - 13:26

Would you mind posting a link to the golem?

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I Used tabula to get the…
Thu, 04/09/2020 - 13:46

I Used tabula to get the Iron golem thing idk if it works but here it is:

 

package IronGolem;

import net.minecraft.client.model.ModelBase;
import net.minecraft.client.model.ModelRenderer;
import net.minecraft.entity.Entity;

/**
 * ModelIronGolem - Either Mojang or a mod author
 * Created using Tabula 7.1.0
 */
public class ModelIronGolem extends ModelBase {
    public ModelRenderer field_78176_b0;
    public ModelRenderer field_78176_b1;
    public ModelRenderer field_78174_d;
    public ModelRenderer field_78177_c;
    public ModelRenderer field_78175_e;
    public ModelRenderer field_78178_a0;
    public ModelRenderer field_78178_a1;
    public ModelRenderer field_78173_f;

    public ModelIronGolem() {
        this.textureWidth = 128;
        this.textureHeight = 128;
        this.field_78176_b1 = new ModelRenderer(this, 0, 70);
        this.field_78176_b1.setRotationPoint(0.0F, -7.0F, 0.0F);
        this.field_78176_b1.addBox(-4.5F, 10.0F, -3.0F, 9, 5, 6, 0.5F);
        this.field_78175_e = new ModelRenderer(this, 37, 0);
        this.field_78175_e.setRotationPoint(-4.0F, 11.0F, 0.0F);
        this.field_78175_e.addBox(-3.5F, -3.0F, -3.0F, 6, 16, 5, 0.0F);
        this.field_78178_a0 = new ModelRenderer(this, 0, 0);
        this.field_78178_a0.setRotationPoint(0.0F, -7.0F, -2.0F);
        this.field_78178_a0.addBox(-4.0F, -12.0F, -5.5F, 8, 10, 8, 0.0F);
        this.field_78173_f = new ModelRenderer(this, 60, 0);
        this.field_78173_f.mirror = true;
        this.field_78173_f.setRotationPoint(5.0F, 11.0F, 0.0F);
        this.field_78173_f.addBox(-3.5F, -3.0F, -3.0F, 6, 16, 5, 0.0F);
        this.field_78176_b0 = new ModelRenderer(this, 0, 40);
        this.field_78176_b0.setRotationPoint(0.0F, -7.0F, 0.0F);
        this.field_78176_b0.addBox(-9.0F, -2.0F, -6.0F, 18, 12, 11, 0.0F);
        this.field_78174_d = new ModelRenderer(this, 60, 58);
        this.field_78174_d.setRotationPoint(0.0F, -7.0F, 0.0F);
        this.field_78174_d.addBox(9.0F, -2.5F, -3.0F, 4, 30, 6, 0.0F);
        this.field_78178_a1 = new ModelRenderer(this, 24, 0);
        this.field_78178_a1.setRotationPoint(0.0F, -7.0F, -2.0F);
        this.field_78178_a1.addBox(-1.0F, -5.0F, -7.5F, 2, 4, 2, 0.0F);
        this.field_78177_c = new ModelRenderer(this, 60, 21);
        this.field_78177_c.setRotationPoint(0.0F, -7.0F, 0.0F);
        this.field_78177_c.addBox(-13.0F, -2.5F, -3.0F, 4, 30, 6, 0.0F);
    }

    @Override
    public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5) { 
        this.field_78176_b1.render(f5);
        this.field_78175_e.render(f5);
        this.field_78178_a0.render(f5);
        this.field_78173_f.render(f5);
        this.field_78176_b0.render(f5);
        this.field_78174_d.render(f5);
        this.field_78178_a1.render(f5);
        this.field_78177_c.render(f5);
    }

    /**
     * This is a helper function from Tabula to set the rotation of model parts
     */
    public void setRotateAngle(ModelRenderer modelRenderer, float x, float y, float z) {
        modelRenderer.rotateAngleX = x;
        modelRenderer.rotateAngleY = y;
        modelRenderer.rotateAngleZ = z;
    }
}
 

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do anyone know how to fix…
Wed, 07/06/2022 - 03:25

do anyone know how to fix animation