Started by
Dochan
on
Topic category: Help with Minecraft modding (Java Edition)
hey it's me again
I've already posted something on the forums like this before, but this time it's about the Iron Golem. Thanks to a person named God of Nails I was able to find the .java file for the wolf on Mediafire. I am using an apple CP so I can't run Techne to get the files. If anyone could port me a link or something like that to where I can download the model files that would be very nice. Thanks
Sincerely, Dochan
Nvm, a friend sent on to me. Although could someone send me the rabbit instead?
Could you post the java file here? Or give a link to it?
All you have to do is to do the mob, put the Zombie Model & the texture of the rabbit, finish the mob then go in the code of the mob
Then replace " ModelZombie " by " ModelRabbit ". That's it.
Could you post the file/link, please? I am also looking for this.
A good way to get most of the default Minecraft mob models is to get Tabula. It comes with all mob models from 1.12 and below.
rmsandegs Thanks!
No problem
Would you mind posting a link to the golem?
I Used tabula to get the Iron golem thing idk if it works but here it is:
package IronGolem;
import net.minecraft.client.model.ModelBase;
import net.minecraft.client.model.ModelRenderer;
import net.minecraft.entity.Entity;
/**
* ModelIronGolem - Either Mojang or a mod author
* Created using Tabula 7.1.0
*/
public class ModelIronGolem extends ModelBase {
public ModelRenderer field_78176_b0;
public ModelRenderer field_78176_b1;
public ModelRenderer field_78174_d;
public ModelRenderer field_78177_c;
public ModelRenderer field_78175_e;
public ModelRenderer field_78178_a0;
public ModelRenderer field_78178_a1;
public ModelRenderer field_78173_f;
public ModelIronGolem() {
this.textureWidth = 128;
this.textureHeight = 128;
this.field_78176_b1 = new ModelRenderer(this, 0, 70);
this.field_78176_b1.setRotationPoint(0.0F, -7.0F, 0.0F);
this.field_78176_b1.addBox(-4.5F, 10.0F, -3.0F, 9, 5, 6, 0.5F);
this.field_78175_e = new ModelRenderer(this, 37, 0);
this.field_78175_e.setRotationPoint(-4.0F, 11.0F, 0.0F);
this.field_78175_e.addBox(-3.5F, -3.0F, -3.0F, 6, 16, 5, 0.0F);
this.field_78178_a0 = new ModelRenderer(this, 0, 0);
this.field_78178_a0.setRotationPoint(0.0F, -7.0F, -2.0F);
this.field_78178_a0.addBox(-4.0F, -12.0F, -5.5F, 8, 10, 8, 0.0F);
this.field_78173_f = new ModelRenderer(this, 60, 0);
this.field_78173_f.mirror = true;
this.field_78173_f.setRotationPoint(5.0F, 11.0F, 0.0F);
this.field_78173_f.addBox(-3.5F, -3.0F, -3.0F, 6, 16, 5, 0.0F);
this.field_78176_b0 = new ModelRenderer(this, 0, 40);
this.field_78176_b0.setRotationPoint(0.0F, -7.0F, 0.0F);
this.field_78176_b0.addBox(-9.0F, -2.0F, -6.0F, 18, 12, 11, 0.0F);
this.field_78174_d = new ModelRenderer(this, 60, 58);
this.field_78174_d.setRotationPoint(0.0F, -7.0F, 0.0F);
this.field_78174_d.addBox(9.0F, -2.5F, -3.0F, 4, 30, 6, 0.0F);
this.field_78178_a1 = new ModelRenderer(this, 24, 0);
this.field_78178_a1.setRotationPoint(0.0F, -7.0F, -2.0F);
this.field_78178_a1.addBox(-1.0F, -5.0F, -7.5F, 2, 4, 2, 0.0F);
this.field_78177_c = new ModelRenderer(this, 60, 21);
this.field_78177_c.setRotationPoint(0.0F, -7.0F, 0.0F);
this.field_78177_c.addBox(-13.0F, -2.5F, -3.0F, 4, 30, 6, 0.0F);
}
@Override
public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5) {
this.field_78176_b1.render(f5);
this.field_78175_e.render(f5);
this.field_78178_a0.render(f5);
this.field_78173_f.render(f5);
this.field_78176_b0.render(f5);
this.field_78174_d.render(f5);
this.field_78178_a1.render(f5);
this.field_78177_c.render(f5);
}
/**
* This is a helper function from Tabula to set the rotation of model parts
*/
public void setRotateAngle(ModelRenderer modelRenderer, float x, float y, float z) {
modelRenderer.rotateAngleX = x;
modelRenderer.rotateAngleY = y;
modelRenderer.rotateAngleZ = z;
}
}
pls model
Here you go guys here you have the iron golem model (no virus trust me)
IronGolemModel (mediafire.com)
do anyone know how to fix animation