Custom Mob Model won't stay set.

Started by bgrovogel92 on Sun, 02/03/2019 - 08:13

Topic category: Help with modding (Java Edition)

Last seen on 15:37, 2. Jun 2020
Joined Jul 2016
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Custom Mob Model won't stay set.
Sun, 02/03/2019 - 08:13

So, I went through and made a custom model and texture for said model using Tabula and exported the model as java. I put it in the user/models folder. I go into MCreator and open a previously made placeholder mob and am able to find the java model in drop down menu. I select it and select the texture I made for the model. I go through hitting next as I don't want to change anything else at the time. Then I go to open it up the mob again and it's changed the model and texture back to the placeholder one of biped and the texture I put for it. Could someone tell me if this is a bug with the Mob creator or if there is some step I missed in creating the mob? It's not quite finished as I haven't finished the animation but I didn't think that should matter?

Last seen on 15:37, 2. Jun 2020
Joined Jul 2016
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Update: I found the Java…
Sun, 02/03/2019 - 08:24

Update: I found the Java model under the resources tab but when I click on it I get a pop up saying it does not support texture mapping. Could this be the reason it's being reset? Despite that I made a custom texture that fits its texture map?

Last seen on 20:55, 29. Oct 2020
Joined Apr 2010
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No. Java models don't have…
Sun, 02/03/2019 - 10:40

No. Java models don't have texture mappings defined here, but rather in the mob creation.

Please open a support ticket on our issue tracker, and please provide details on how to reproduce this bug. Thanks!