Some stuff we really need !

Started by Pyriel on

Topic category: Feature requests and ideas for MCreator

Last seen on 17:25, 20. Apr 2019
Joined Feb 2019
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Some stuff we really need !
Tue, 02/19/2019 - 21:28 (edited)

When making a mob, you can't make this mob give effects to hit entities. So, could be pretty useful if added.

Also, we currently don't have a "Tameable" option; if it was added, it would allow the modder to choose which item would be required, with min-max quantity required (depending on random probabilities) and actions when tamed.

Waiting for these to be added asap !

P.S: If some of these features are already added, tell me how to access them !

Edited by Pyriel on Tue, 02/19/2019 - 21:28
Last seen on 05:23, 7. Jul 2021
Joined Feb 2019
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The Tameable option can be…
Wed, 02/20/2019 - 04:51

The Tameable option can be done with codes, but I agree it would be nice to have it incorporated in the program. Maybe when selected one of the AI bases it opens other options, for example Wolf can be easily turned into another tameable, but then allow to modify what item tames them. 

Last seen on 17:25, 20. Apr 2019
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James Sylar you exactly…
Wed, 02/20/2019 - 08:51

James Sylar you exactly understood my problem : though we can use the Wolf AI to make this possible, the taming item is always a bone. Imagine if you want to make... idk, a wizard, and want him to fight for you in exchange of some gold. Eeerm, I don't think that bones are really ok to replace gold.