MCreator crashes when a custom character model is used

Started by ModificationGuy on

Topic category: Troubleshooting, bugs, and solutions

Last seen on 01:49, 12. Jan 2024
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MCreator crashes when a custom character model is used

I am ModificationGuy, Developer of Everything Minecraft Mod

I was trying to re-add the Steve mob from Indev 0.31, but i need to import a MD3, so i changed the extension to JAVA

then i tried making it but it crashed

DOES ANYONE KNOW HOW TO FIX THIS? AND HOW DO I IMPORT MD#

You can just change .md3 to …
Mon, 05/11/2020 - 19:40

You can't just change .md3 to .java. This is normal. You need to make proper .java model.

Last seen on 01:49, 12. Jan 2024
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but i dont know how to…
Thu, 04/25/2019 - 18:54

but i dont know how to recreate the whole steve model

Techne for example even has…
Sat, 04/27/2019 - 10:06

Techne for example even has the default biped model built in, but if you need steve model, you even have biped as default model option in MCreator.

Last seen on 14:13, 12. May 2020
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how we can change .java in …
Mon, 05/11/2020 - 19:32

how we can change .java in .md3 ? that don't pin up 

 

Sorry, I made a typo :D You…
Mon, 05/11/2020 - 19:41

Sorry, I made a typo :D

You can't just change .md3 to .java. This is normal. You need to make proper .java model.

You can't

Last seen on 14:13, 12. May 2020
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ho, yeah,  but how we can do…
Tue, 05/12/2020 - 07:32

ho, yeah, 

but how we can do to prevent it from crashing because there are custom model entity ?

but how we can do to prevent…
Tue, 05/12/2020 - 07:39

but how we can do to prevent it from crashing because there are custom model entity ?

Crashing -> Logs? Error messages?

Last seen on 14:13, 12. May 2020
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that is the message :  …
Tue, 05/12/2020 - 10:26

that is the message : 

Executing Gradle task: runClient
Build info: MCreator 2020.2.14217, 1.14.4, 64-bit, 12184 MB, Windows 8, JVM 1.8.0_232, JAVA_HOME: C:\Program Files\Pylo\MCreator\jdk
> Configure project :
New Dep: net.minecraftforge:forge:1.14.4-28.2.3_mapped_snapshot_20190719-1.14.3
> Task :compileJava FAILED
C:\Users\Clotilde Rault\MCreatorWorkspaces\botanimaniac\src\main\java\net\mcreator\botanimaniac\entity\AmmoutEntity.java:233: error: cannot find symbol       public void render(MatrixStack matrixStack, IVertexBuilder buffer, int packedLight, int packedOverlay, float red, float green, float blue,
                         ^
  symbol:   class MatrixStack
  location: class Modelcustom_model
C:\Users\Clotilde Rault\MCreatorWorkspaces\botanimaniac\src\main\java\net\mcreator\botanimaniac\entity\AmmoutEntity.java:233: error: cannot find symbol       public void render(MatrixStack matrixStack, IVertexBuilder buffer, int packedLight, int packedOverlay, float red, float green, float blue,
                                                  ^
  symbol:   class IVertexBuilder
  location: class Modelcustom_model
2 errors
FAILURE: Build failed with an exception.
* What went wrong:
Execution failed for task ':compileJava'.
> Compilation failed; see the compiler error output for details.
* Try:
Run with --stacktrace option to get the stack trace. Run with --info or --debug option to get more log output. Run with --scan to get full insights.
* Get more help at https://help.gradle.org
Deprecated Gradle features were used in this build, making it incompatible with Gradle 5.0.
Use '--warning-mode all' to show the individual deprecation warnings.
See https://docs.gradle.org/4.9/userguide/command_line_interface.html#sec:c…
BUILD FAILED in 3s
1 actionable task: 1 executed
BUILD FAILED

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and how I can get it to 1.14…
Tue, 05/12/2020 - 11:02

and how I can get it to 1.14 ?

 

Last seen on 01:49, 12. Jan 2024
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This is late but i mean the…
Tue, 11/10/2020 - 00:48

This is late but i mean the old mobs from indev 0.31 (for example rana), is this possible?