Started by Turkeybird07 on Sat, 06/01/2019 - 18:42 Topic category: Help with MCreator software I was wondering, is there a way to edit a text label in a gui using a procedure? Jump to top Yes, via global variables. Jump to top Permalink Log in or register to post comments What about per block gui? Jump to top Permalink Log in or register to post comments Then use block NBT variables. Jump to top Permalink Log in or register to post comments Keyword: How. Jump to top Permalink Log in or register to post comments <BNBT:tagName:number> for example. Then set NBT tag using procedures. We used this to display furnace progress in our tutorial, check it out: https://www.youtube.com/watch?v=asuMnQNgKKE&feature=youtu.be Jump to top Permalink Log in or register to post comments How to use with item gui? Jump to top Permalink Log in or register to post comments Maybe when item in hand tick? Jump to top Permalink Log in or register to post comments just make it a text field with a local variable in a procedure that is modified via a global variable that is constantly changing the text in the text field so if the player types something, it is replaced. Jump to top Permalink Log in or register to post comments
<BNBT:tagName:number> for example. Then set NBT tag using procedures. We used this to display furnace progress in our tutorial, check it out: https://www.youtube.com/watch?v=asuMnQNgKKE&feature=youtu.be Jump to top Permalink Log in or register to post comments
just make it a text field with a local variable in a procedure that is modified via a global variable that is constantly changing the text in the text field so if the player types something, it is replaced. Jump to top Permalink Log in or register to post comments
Yes, via global variables.
What about per block gui?
Then use block NBT variables.
Keyword: How.
<BNBT:tagName:number> for example. Then set NBT tag using procedures.
We used this to display furnace progress in our tutorial, check it out: https://www.youtube.com/watch?v=asuMnQNgKKE&feature=youtu.be
How to use with item gui?
Maybe when item in hand tick?
just make it a text field with a local variable in a procedure that is modified via a global variable that is constantly changing the text in the text field so if the player types something, it is replaced.