Topic category: Troubleshooting, bugs, and solutions
So I was making a custom tree in MCreator 1.9.0. I made a custom sapling and a schematic but because the schematic generates air and destroys blocks in close range I made a procedure for the custom sapling OnBlockRightclicked. If the Player has bonemeal in Hand it would place every block (logs and leaves) manually with the Place block at xyz block It has a 60% Chance of working so that it has the normal vanilla bonemeal like behavior and it works fine but sometimes when you click rightclick with bonemeal in Hand the tree generates but the sapling still stays in place until you use bonemeal again and if you rightclick the leaves and logs that generated the blocks just dissapear weirdly. If you have any solution to this pls help Thank you.
Put your custom tree in a nbt file. For that, just use the structure block, and don't copy air.
Wow, I never knew about the don't copy air thing...
I had just been filling the structure with structure void. This sounds a lot quicker and easier!