Best Program For Making Models For Custom Mobs?

Started by AartisticAardwolf on

Topic category: Help with MCreator software

Last seen on 00:21, 23. Sep 2019
Joined Sep 2019
Points:

User statistics:

  • Modifications:
  • Forum topics:
  • Wiki pages:
  • MCreator plugins:
  • Comments:
Best Program For Making Models For Custom Mobs?

Hey all... I tried using blockbench but mcreator says that my java model isn't valid, is there a step I'm missing or is there a better program??

Last seen on 15:27, 10. Oct 2022
Joined Jan 2017
Points:

User statistics:

  • Modifications:
  • Forum topics:
  • Wiki pages:
  • MCreator plugins:
  • Comments:
Can you put an image of the…
Sun, 09/22/2019 - 22:26

Can you put an image of the model you made, the name of the model, and the error it gave you? If so i might be able to help, cause it works fine for me

Last seen on 16:05, 18. Aug 2023
Joined Jul 2019
Points:

User statistics:

  • Modifications:
  • Forum topics:
  • Wiki pages:
  • MCreator plugins:
  • Comments:
When you make a new modded…
Mon, 09/23/2019 - 00:30

When you make a new modded mob you have to put in a geometry name, to fix a already created mob, open the java file type in the mob name in the spaces with <*>

 

//Made with Blockbench
//Paste this code into your mod.

import org.lwjgl.opengl.GL11;
import net.minecraft.client.model.ModelBase;
import net.minecraft.client.model.ModelBox;
import net.minecraft.client.model.ModelRenderer;
import net.minecraft.client.renderer.GlStateManager;
import net.minecraft.entity.Entity;

public class <*> extends ModelBase {
    private final ModelRenderer bone;

    public <*>() {
        textureWidth = 16;
        textureHeight = 16;

        bone = new ModelRenderer(this);
        bone.setRotationPoint(0.0F, 24.0F, 0.0F);
        bone.cubeList.add(new ModelBox(bone, 0, 0, -1.0F, -2.0F, -1.0F, 2, 2, 2, 0.0F, false));
    }

    @Override
    public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5) {
        bone.render(f5);
    }
    public void setRotationAngle(ModelRenderer modelRenderer, float x, float y, float z) {
        modelRenderer.rotateAngleX = x;
        modelRenderer.rotateAngleY = y;
        modelRenderer.rotateAngleZ = z;
    }
}

 

hope this helps