Mob attacks

Started by Mods For Life56 on

Topic category: Feature requests and ideas for MCreator

Last seen on 04:11, 7. Feb 2021
Joined Jan 2019
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Mob attacks

Today I will adress Mcreators biggest problem and how to fix it. The probelm is that it is hard to make a unique enemy for mod (mainly boss mobs). How to fix it add the abiulty to make seprate attacks for them and heres how. When you get to AI page for mobs there will be a the main AI task list, and also a new attack AI task list. The new AI task list will be used fro making attacks that the mob will do at certain timed, and will allow you to make attacks more or less common. There will also be a new attack tasks that allow you to use for eaxmple Stay Still For _ Seconds this will make the mob stop moving complety for that time and once its done the next attack in the list happens. Now here are some attacks that can be used other then the one I just told you about.

Run untill you hit a wall (with the ability to have the charge do damage)

move _ seconds foward

move_ seconds backwards

jump _ blocks high

some procedure commands like repeat _ times

summon _ mobs of the type _

explode (with the abilty to the mob take no damage

You can have up to 7 attacks for an mob.

here is also a few smallers thing for mobs

Have them be able to teleport

Allow use to make custom Creature Types and have them do certain things based on the custom type

Have them have the abilty to be immune to explosions

Follow _ creature

avoid lava

avoid pits

avoid _ block

That really about it