Importing non-MCreator mods

Started by Coolstriker64 on

Topic category: Help with MCreator software

Last seen on 15:18, 15. Nov 2019
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Importing non-MCreator mods

I'm working on a mod that wasn't created in MCreator. I'm new to modding, so I'm using MCreator, but I don't know how to import the new mod. essentially, I just replaced the MCreator projects src folder with the mods. Is there anything else, or was that WAY off.

It is not possible to import…
Thu, 10/31/2019 - 18:32

It is not possible to import non-MCreator mod in MCreator as a workspace as it is not possible to rever original source code of any code being mod or not.

Last seen on 15:18, 15. Nov 2019
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So I can't even add files to…
Wed, 11/06/2019 - 16:49

So I can't even add files to a workspace? I have to recreate the entire project hierarchy and copy paste and code into a file made in MCreator?

If you have source code, you…
Wed, 11/06/2019 - 17:03

If you have source code, you can paste it in proper directories and MCreator will pick them up, but as source files, not as graphically editable mod elements.

Last seen on 15:18, 15. Nov 2019
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Am I able to import parts of…
Fri, 11/15/2019 - 15:18

Am I able to import parts of another mod into MCreator?

You can link with other mods…
Fri, 11/15/2019 - 17:12

You can link with other mods via ore dictionary, NBT tags, ...

If you have permission to, you can "import" models and assets from other mods too, you just need to extract them.

Last seen on 13:43, 22. Oct 2023
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What if i import a .jar file…
Sun, 06/04/2023 - 18:01

What if i import a .jar file made by mcreator?

Last seen on 08:11, 29. Mar 2024
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The only thing you can…
Sun, 06/04/2023 - 21:05

The only thing you can import into MCreator is MCreator workspaces.

Last seen on 15:25, 23. Feb 2024
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I want block x to accept y…
Tue, 02/20/2024 - 13:06

I want block x to accept y fluid