Changing Already Existing Recipes

Started by Wlgwalker on

Topic category: Help with modding (Java Edition)

Last seen on 15:16, 15. Dec 2022
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Changing Already Existing Recipes

Hello, I have had this large idea for a mod, and I'm not too sure how to go along with it. See I want to make a mod that alters a lot of the base game recipes, making the game much more advanced. Though to do this I would need to alter recipes of items that exist. Which, I don't know how to do.

For instance: 1 oak log = 4 oak planks. I want to change this too: 1 oak log + axe = 8 wood planks.

I want to completely delete the recipe 1 oak = 4 planks, and replace it with the second. (Or simply just alter the first.) How would I go along with doing this?

I have tried making a recipe that crafts a base-game item, but that didn't work.

Last seen on 08:13, 21. Jun 2021
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pretty sure MCreator won't…
Thu, 01/02/2020 - 07:43

pretty sure MCreator won't allow that due to Minecraft's EULA or something

MCreator 2020.1 might allow…
Thu, 01/02/2020 - 09:38

MCreator 2020.1 might allow overriding existing recipes using new improved datapack support.

Last seen on 16:48, 1. Mar 2021
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cool
Thu, 01/02/2020 - 10:18

cool

Last seen on 16:01, 1. Jul 2021
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Added today :D
Fri, 01/03/2020 - 21:50

Added today :D

Last seen on 03:10, 19. Feb 2022
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How to do it with the…
Fri, 01/03/2020 - 23:52

How to do it with the snapshot?

Last seen on 03:10, 19. Feb 2022
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Now I don't need to use…
Sat, 01/04/2020 - 12:47

Now I don't need to use crafttweaker in my modpack :D

Last seen on 15:38, 1. Dec 2022
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And please add a new feature…
Thu, 01/09/2020 - 17:25

And please add a new feature to override structure combinations (like villages).

Last seen on 15:38, 1. Dec 2022
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Please make in mod element …
Thu, 01/09/2020 - 17:30

Please make in mod element [Structure] a [combination customization] (strange name), where you can make an combi id and define, what structures are in this combination, the offset of every structure (like "more in the middle" or "more on the right") and the distance (in blocks) from this structure (like "structure1") to another structure (like "structure2").

Last seen on 03:03, 5. May 2020
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how do you do that?
Tue, 05/05/2020 - 02:49

how do you do that?

Last seen on 03:03, 5. May 2020
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how?  
Tue, 05/05/2020 - 02:49

how?