Started by
Wlgwalker
on
Topic category: Help with Minecraft modding (Java Edition)
Hello, I have had this large idea for a mod, and I'm not too sure how to go along with it. See I want to make a mod that alters a lot of the base game recipes, making the game much more advanced. Though to do this I would need to alter recipes of items that exist. Which, I don't know how to do.
For instance: 1 oak log = 4 oak planks. I want to change this too: 1 oak log + axe = 8 wood planks.
I want to completely delete the recipe 1 oak = 4 planks, and replace it with the second. (Or simply just alter the first.) How would I go along with doing this?
I have tried making a recipe that crafts a base-game item, but that didn't work.
If I don't say something wrong, you have to use custom code.
pretty sure MCreator won't allow that due to Minecraft's EULA or something
MCreator 2020.1 might allow overriding existing recipes using new improved datapack support.
cool
Added today :D
How to do it with the snapshot?
Add a new recipe, use minecraft namespace and give it the name of the vanilla recipe. This page will help too: https://mcreator.net/wiki/list-vanilla-recipe-registry-names
Now I don't need to use crafttweaker in my modpack :D
And please add a new feature to override structure combinations (like villages).
Please make in mod element [Structure] a [combination customization] (strange name), where you can make an combi id and define, what structures are in this combination, the offset of every structure (like "more in the middle" or "more on the right") and the distance (in blocks) from this structure (like "structure1") to another structure (like "structure2").
how do you do that?
how?