Changing Already Existing Recipes

Started by Wlgwalker on

Topic category: Help with Minecraft modding (Java Edition)

Joined Oct 2019
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Changing Already Existing Recipes

Hello, I have had this large idea for a mod, and I'm not too sure how to go along with it. See I want to make a mod that alters a lot of the base game recipes, making the game much more advanced. Though to do this I would need to alter recipes of items that exist. Which, I don't know how to do.

For instance: 1 oak log = 4 oak planks. I want to change this too: 1 oak log + axe = 8 wood planks.

I want to completely delete the recipe 1 oak = 4 planks, and replace it with the second. (Or simply just alter the first.) How would I go along with doing this?

I have tried making a recipe that crafts a base-game item, but that didn't work.

Joined Aug 2016
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If I don't say something…
Thu, 01/02/2020 - 02:24

If I don't say something wrong, you have to use custom code.

Joined Dec 2017
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pretty sure MCreator won't…
Thu, 01/02/2020 - 07:43

pretty sure MCreator won't allow that due to Minecraft's EULA or something

Joined Dec 2019
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cool
Thu, 01/02/2020 - 10:18

cool

Joined Dec 2016
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Added today :D
Fri, 01/03/2020 - 21:50

Added today :D

Joined Jun 2019
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Now I don't need to use…
Sat, 01/04/2020 - 12:47

Now I don't need to use crafttweaker in my modpack :D

Joined Oct 2019
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And please add a new feature…
Thu, 01/09/2020 - 17:25

And please add a new feature to override structure combinations (like villages).

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Please make in mod element …
Thu, 01/09/2020 - 17:30

Please make in mod element [Structure] a [combination customization] (strange name), where you can make an combi id and define, what structures are in this combination, the offset of every structure (like "more in the middle" or "more on the right") and the distance (in blocks) from this structure (like "structure1") to another structure (like "structure2").

Joined Oct 2019
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how do you do that?
Tue, 05/05/2020 - 02:49

how do you do that?