[Half Solved but it's ok] Entity max health locks to 1024

Started by LEPRODOR on Sat, 01/18/2020 - 21:33

Topic category: Help with modding

Last seen on 18:19, 1. Feb 2020
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[Half Solved but it's ok] Entity max health locks to 1024
Sun, 01/19/2020 - 16:18 (edited)

Hey y'all , I've got a new problem with my mod. I noticed , with a health bar client mod, that my custom mobs can't have above 1024 HP, i assume that minecraft does not let highers HPs than that. On the other hand, I saw some mods that the bosses could have above this limit. I was wondering if it was possible in MCreator to break that limit.
(Keep in mind that I'm using 1.12.2) Thanks in advance. Let me know if I'm being unclear about some things.

- LEPRODOR

Edited by LEPRODOR on Sun, 01/19/2020 - 16:18
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Last seen on 15:22, 19. Feb 2020
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This is vanilla limit, check…
Sat, 01/18/2020 - 22:31

This is vanilla limit, check existing forum topics for more info on this.

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okay, i will try to see if I…
Sun, 01/19/2020 - 00:16

okay, i will try to see if I can do something about it, i'll check here and on other forum, i'll post again later.

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You could make the boss have…
Sun, 01/19/2020 - 09:23

You could make the boss have multiple stages (reborn as a new mob when killed) or automatically heal some health after a while

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You could also apply the…
Sun, 01/19/2020 - 10:12

You could also apply the absorption effect to the boss when it spawn (make sure to set duration to a high number!)

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I've already done this to…
Sun, 01/19/2020 - 16:16

I've already done this to one boss, it spawns 3 times before its death. I've arranged myself as I could.

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