[Half Solved but it's ok] Entity max health locks to 1024

Started by VioletPyre on

Topic category: Help with modding (Java Edition)

Last seen on 01:56, 16. Jan 2024
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[Half Solved but it's ok] Entity max health locks to 1024
Sun, 01/19/2020 - 16:18 (edited)

Hey y'all , I've got a new problem with my mod. I noticed , with a health bar client mod, that my custom mobs can't have above 1024 HP, i assume that minecraft does not let highers HPs than that. On the other hand, I saw some mods that the bosses could have above this limit. I was wondering if it was possible in MCreator to break that limit.
(Keep in mind that I'm using 1.12.2) Thanks in advance. Let me know if I'm being unclear about some things.

- LEPRODOR

Edited by VioletPyre on Sun, 01/19/2020 - 16:18
Last seen on 01:56, 16. Jan 2024
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okay, i will try to see if I…
Sun, 01/19/2020 - 00:16

okay, i will try to see if I can do something about it, i'll check here and on other forum, i'll post again later.

Last seen on 17:49, 25. Mar 2021
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You could make the boss have…
Sun, 01/19/2020 - 09:23

You could make the boss have multiple stages (reborn as a new mob when killed) or automatically heal some health after a while

Last seen on 14:12, 3. Jun 2023
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You could also apply the…
Sun, 01/19/2020 - 10:12

You could also apply the absorption effect to the boss when it spawn (make sure to set duration to a high number!)

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I've already done this to…
Sun, 01/19/2020 - 16:16

I've already done this to one boss, it spawns 3 times before its death. I've arranged myself as I could.