Started by
VioletPyre
on
Topic category: Help with Minecraft modding (Java Edition)
Hey y'all , I've got a new problem with my mod. I noticed , with a health bar client mod, that my custom mobs can't have above 1024 HP, i assume that minecraft does not let highers HPs than that. On the other hand, I saw some mods that the bosses could have above this limit. I was wondering if it was possible in MCreator to break that limit.
(Keep in mind that I'm using 1.12.2) Thanks in advance. Let me know if I'm being unclear about some things.
- LEPRODOR
Edited by VioletPyre on Sun, 01/19/2020 - 16:18
This is vanilla limit, check existing forum topics for more info on this.
okay, i will try to see if I can do something about it, i'll check here and on other forum, i'll post again later.
You could make the boss have multiple stages (reborn as a new mob when killed) or automatically heal some health after a while
You could also apply the absorption effect to the boss when it spawn (make sure to set duration to a high number!)
I've already done this to one boss, it spawns 3 times before its death. I've arranged myself as I could.
I know this topic is 6 years old, but if you get AttributeFix, and either lock the entity code and replace the 1024 with your value (e.g. 2048), or run this command on entity spawn: "entitydata modify @s {Health:2048}", then heal it with a procedure or smth. Make sure to change the AttributeFix config!
@K2D2 yes! I still use the very same mod for this issue. I will still thank you for giving your time here.
These days, i have no problems as i use exactly what you speak of (although via Attributes instead, as they were used for Difficulty Scaling details) and tweaked AttributesFix’s config to allow up to like 2B hp to have plenty of room for bosses, to not die swiftly due to custom Stats reaching high ceilings due to Crit. Rate + Crit DMG and such.
This is valid for anyone seeing this!
@K2D2 how can i get attributefix in mcreator ?