[MC 2020.1] Textures / skins (builtin)Bipedal model not work always 'wrong' or black and purple

Started by Plainside on

Topic category: Troubleshooting, bugs, and solutions

Last seen on 17:41, 19. Feb 2020
Joined Jan 2020
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[MC 2020.1] Textures / skins (builtin)Bipedal model not work always 'wrong' or black and purple

I am losing my mind over this one... tried 64x64, 32x32, 64x32, etc. 

Few examples: 

Novaskins, default steve (64x64, 32bitdepth):

Texturemap export from Techne, using default bipedal model (64x32, 32bitdepth):

 

Using the Techne model results in proper skins... however another problem then arises... items in held-in-hand wont render.
Which is also why I want to keep using the builtin Bipedel model. 

 

So how can I get this texture map to work properly?

Last seen on 17:41, 19. Feb 2020
Joined Jan 2020
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Jep... again really well…
Thu, 01/30/2020 - 08:37

Jep... again really well documented... so, texture name matters.

Basically from what I tested a-z (case sensitive!), 0-9, -, _, can be in the name, why isn't there a check / notification for this within MCreator? 

And it cannot start with a number for some reason... at least the game would crash upon loading removing the number in front no issues. 

Basically from what I tested…
Thu, 01/30/2020 - 17:41

Basically from what I tested a-z (case sensitive!), 0-9, -, _, can be in the name, why isn't there a check / notification for this within MCreator? 

There is one, though.

Last seen on 17:41, 19. Feb 2020
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Where though? Doesn't warn…
Fri, 01/31/2020 - 10:34

Where though? Doesn't warn/notify me when i try to use a 64x64 skin, or if there is a capital letter, or a number at the start... 

Even looking at the resources (texture files) it shows nothing wrong... 

So where would the notification be shown? 

For this there is warning in…
Fri, 01/31/2020 - 11:42

For this there is warning in texture list, this is what you implied before:

Basically from what I tested a-z (case sensitive!), 0-9, -, _, can be in the name, why isn't there a check / notification for this within MCreator?