[TUTORIAL] Remove vanilla mob spawns

Started by fuchsiashock on

Topic category: User side tutorials

Last seen on 17:02, 24. Jan 2021
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[TUTORIAL] Remove vanilla mob spawns
Sat, 02/15/2020 - 12:51 (edited)

I've used a little procedure to remove selected vanilla mob spawns instead of using an external mod.

Make a new procedure

Event trigger: Entity joins the world

Add IF/DO loop

If is current entity (sub)type of EntityCreeper

Do Despawn provided entity

 

Add more If loops for other mobs.

Is there a more efficient way?

Edited by fuchsiashock on Sat, 02/15/2020 - 12:51
Last seen on 03:10, 19. Feb 2022
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nice idea but you should add…
Sat, 02/15/2020 - 12:28

nice idea but you should add [TUTORIAL] at the title of this page

Last seen on 17:02, 24. Jan 2021
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Problem with this is the…
Thu, 03/05/2020 - 13:05

Problem with this is the mobs effectively spawn first, then are removed which can create graphical ghost glitches.

/gamerule doMobSpawning false is obviously better but then it prevents everything.

Thinking the best way is have all creatures and mobs spawning via structures instead?

Last seen on 15:19, 16. Apr 2024
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I tried this and got ghost…
Wed, 02/28/2024 - 21:55

I tried this and got ghost glitches