Conditional AI Goals/Procedures

Started by BlueAwesomeDinosaur on

Topic category: Feature requests and ideas for MCreator

Joined Aug 2017
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Conditional AI Goals/Procedures

I was hoping to add a faction to my mod and noticed that there are only goal blocks in AI. I was hoping that a feature may get added that variables (Ex: faction reputation) or conditions (Ex: biome, y level, rain, etc.) can control certain AI procedures (Ex: attack player, break doors, etc.). If this were added my faction mob goals would look something like this:

 

^other goals^

if (variable factionpopularity <= -5) then {

attack player

attack playerMP

}

 

Thanks for reading my suggestion. I hope this feature would not be too difficult to implement.

Joined Aug 2017
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Where can I find the update…
Tue, 02/25/2020 - 19:48

Where can I find the update tracker for future reference?