How do I make a code that can transform the player into a different mob

Started by Traveler-who on Tue, 03/24/2020 - 17:29

Topic category: Help with modding (Java Edition)

Last seen on 23:07, 22. Mar 2021
Joined Jul 2019
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How do I make a code that can transform the player into a different mob
Tue, 03/24/2020 - 17:29

I am trying to make a Ben 10 mod but I am not that good at coding and I need some help with making a code that can transform the player. 

Last seen on 00:33, 7. Nov 2021
Joined Nov 2019
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I don't think this is…
Wed, 03/25/2020 - 12:00

I don't think this is possible. 

Last seen on 20:54, 3. Jul 2021
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The code is possible, but…
Wed, 03/25/2020 - 19:02

The code is possible, but you would need to learn Java first, then write all of the elements for this feature yourself.

Last seen on 23:07, 22. Mar 2021
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do you know of any books…
Mon, 03/22/2021 - 22:12

do you know of any books that could teach me that?

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I created a test mod to…
Tue, 03/23/2021 - 04:59

I created a test mod to transform you into pokemons, I explain how I did it, first grab the java model made in blockbech (I clarify, make a folder where you put all the cubes of the model so that it can work) then export it, then I put in mcreator to make an armor and then I put it as boots and in the [CLICK TO EXPAND] section next to that you have to choose the folder where you put ALL the cubes, where is the L or R section, you can put the legs of the model or you can put the same folder where all the cubes are depends on how the model is, in the texture part you are going to put the texture of the entity model so that it has texture, at the end you edit everything as a normal armor but in the section from [triggers] put in (part of the model's armor) tick event, you create a procedure with the invisibility potion, I hope I have helped you = D