Have a friend, I think what you are trying to say is that how to test the mod inside minecraft .. if so, go to the tools that come out to the right and there is one that says "Run", press it several times until it turns green and then press again until you have the minecraft
Well, you might be able to check if the block the player is standing on can see the sky. There are procedures to check if blocks can see the sky, the only thing I'm not sure on is if you could check if the specific block the PLAYER is on can see the sky.
that explain why the music is random because they can detect if the player enter inside a house and add a house song
This is actually incorrect. They would need to do something similar to this to make the ambient cave sounds play. Therefore, it is possible. All that would be needed really is to see if the block the player is on can see the sun or not. Although that would cause the music to play at the wrong times there should be ways around that. Ways, for example, that check if the block over the player is a certain type, like say wood or some other common block for a roof/ceiling.
Yes, this is also possible, although it would be quite the tedious procedure to make. You would need to make an if loop that gets the block at each position relative to the player. This would mean something like Get block at x+2 y+1 z+2 = grass. This process would have to then be repeated for each individual block in the shape of a square.
Actually considering 'move inside' is a procedure for normal AI in Minecraft (Villagers) I'd say it is possible to detect a 'Inside' location but I believe the base of MCreator doesn't have that available to use normally.
Have a friend, I think what you are trying to say is that how to test the mod inside minecraft .. if so, go to the tools that come out to the right and there is one that says "Run", press it several times until it turns green and then press again until you have the minecraft
no I mean test if the player is inside a building like a house
emm even Mojang can't do that
that explain why the music is random because they can detect if the player enter inside a house and add a house song
oh ok thanks
Well, you might be able to check if the block the player is standing on can see the sky. There are procedures to check if blocks can see the sky, the only thing I'm not sure on is if you could check if the specific block the PLAYER is on can see the sky.
This is actually incorrect. They would need to do something similar to this to make the ambient cave sounds play. Therefore, it is possible. All that would be needed really is to see if the block the player is on can see the sun or not. Although that would cause the music to play at the wrong times there should be ways around that. Ways, for example, that check if the block over the player is a certain type, like say wood or some other common block for a roof/ceiling.
how about to detect the nearest blocks around lining up like a square and if it's all planks except one which is the door(or two).
Yes, this is also possible, although it would be quite the tedious procedure to make. You would need to make an if loop that gets the block at each position relative to the player. This would mean something like Get block at x+2 y+1 z+2 = grass. This process would have to then be repeated for each individual block in the shape of a square.
Actually considering 'move inside' is a procedure for normal AI in Minecraft (Villagers) I'd say it is possible to detect a 'Inside' location but I believe the base of MCreator doesn't have that available to use normally.