Started by
Retlaw21
on
Topic category: Help with Minecraft modding (Java Edition)
Here are a few problems:
Ettins, a mob I have already modeled, are having compiling errors
Nether biomes won't work
Custom weapon types only deal 1 damage
Modeler needed. I will be happy if Joseph the encrosion dev volunteers again.
Kinnar is becoming more than a "monster mod". I will say that Kinnar, if it gets more spotlight, could rival mods like Twilight Forest or Betweenlands. Thank you all for your support, I have grown to like my fandom and this community. Thanks for your support. Also fun fact, the final boss Entity W was originally my old Minecraft account on MCPE. LOL
C:\Users\Walter\MCreatorWorkspaces\kinnar_rpg_minecraft_mod\build\sources\main\java\net\mcreator\kinnar_rpg_minecraft_mod\MCreatorEttin.java:134: error: invalid method declaration; return type required
public custom_model() {
^
1 error
FAILURE: Build failed with an exception.
* What went wrong:
Execution failed for task ':compileJava'.
> Compilation failed; see the compiler error output for details.
* Try:
Run with --stacktrace option to get the stack trace. Run with --info or --debug option to get more log output. Run with --scan to get full insights.
* Get more help at https://help.gradle.org
BUILD FAILED in 14s
what does this mean help me
//Made with Blockbench
//Paste this code into your mod.
import org.lwjgl.opengl.GL11;
import net.minecraft.client.model.ModelBase;
import net.minecraft.client.model.ModelBox;
import net.minecraft.client.model.ModelRenderer;
import net.minecraft.client.renderer.GlStateManager;
import net.minecraft.entity.Entity;
public class custom_modelettin extends ModelBase {
private final ModelRenderer bb_main;
public custom_model() {
textureWidth = 16;
textureHeight = 16;
bb_main = new ModelRenderer(this);
bb_main.setRotationPoint(0.0F, 24.0F, 0.0F);
bb_main.cubeList.add(new ModelBox(bb_main, 0, 0, -5.0F, -4.0F, 6.0F, 2, 4, 2, 0.0F, false));
bb_main.cubeList.add(new ModelBox(bb_main, 0, 0, -5.0F, -4.0F, 0.0F, 2, 4, 2, 0.0F, false));
bb_main.cubeList.add(new ModelBox(bb_main, 0, 0, -6.0F, -6.0F, -1.0F, 4, 2, 10, 0.0F, false));
bb_main.cubeList.add(new ModelBox(bb_main, 0, 0, -6.0F, -8.0F, 0.0F, 4, 2, 8, 0.0F, false));
bb_main.cubeList.add(new ModelBox(bb_main, 0, 0, -6.0F, -10.0F, -1.0F, 4, 2, 10, 0.0F, false));
bb_main.cubeList.add(new ModelBox(bb_main, 0, 0, -5.0F, -10.0F, -3.0F, 2, 5, 2, 0.0F, false));
bb_main.cubeList.add(new ModelBox(bb_main, 0, 0, -5.0F, -10.0F, 9.0F, 2, 5, 2, 0.0F, false));
bb_main.cubeList.add(new ModelBox(bb_main, 0, 0, -5.0F, -13.0F, 0.0F, 2, 3, 3, 0.0F, false));
bb_main.cubeList.add(new ModelBox(bb_main, 0, 0, -5.0F, -13.0F, 5.0F, 2, 3, 3, 0.0F, false));
}
@Override
public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5) {
bb_main.render(f5);
}
public void setRotationAngle(ModelRenderer modelRenderer, float x, float y, float z) {
modelRenderer.rotateAngleX = x;
modelRenderer.rotateAngleY = y;
modelRenderer.rotateAngleZ = z;
}
}
please help me I don't know what I am doing. HELP BROS, ANYONE WHO MODELS
and if you are seeing nether biomes in the void, plz tell me. also if you are seeing any structures floating or underwater, tell me.
and
To my eye, these two names don't match. Did you even check any tutorials on Blockbench and how to set the entity model name?
No how to fix
Also what about nether biomes
I cant open the testing minecraft, so how do i fix this?
FAILURE: Build failed with an exception.
* What went wrong:
Execution failed for task ':runClient'.
> Process 'command 'C:\Program Files\Pylo\MCreator\jdk\bin\java.exe'' finished with non-zero exit value 1
* Try:
Run with --stacktrace option to get the stack trace. Run with --info or --debug option to get more log output. Run with --scan to get full insights.
* Get more help at https://help.gradle.org
BUILD FAILED in 7s
10 actionable tasks: 3 executed, 7 up-to-date
BUILD FAILED
Task completed in 7 seconds