I Need Help With Making The Biped Model Hold Its Arms Up Like A Zombie Due To The Zombie Model Missing

Started by Scootied on Tue, 04/07/2020 - 18:39

Topic category: Help with MCreator software

Last seen on 21:06, 26. May 2020
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I Need Help With Making The Biped Model Hold Its Arms Up Like A Zombie Due To The Zombie Model Missing
Tue, 04/07/2020 - 18:39

Title explains it all. I want my mob to hold its arms up like a zombie but can't seem to see how. I would use the zombie model but its also missing. Im assuming it was removed however. Could someone help?

Last seen on 21:06, 26. May 2020
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Bump, please help ):
Wed, 04/08/2020 - 20:20

Bump, please help ):

Last seen on 18:14, 26. May 2020
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Y'know, I did have the same…
Wed, 04/15/2020 - 19:08

Y'know, I did have the same issue. Some models I used to have in previous MCreator versions used the zombie model. Since zombie models are gone, I have to use the Biped model which is incompatible with the texture I used before. They don't stick up the arms either. It might help to use techne or something to make a custom zombie model, but that is all I can really think of at the moment. I even tried replacing ModelBiped in the code with ModelZombie, but it only caused errors.

I might be a little late by a week, but I can relate to this.

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Well, thanks for responding…
Wed, 04/29/2020 - 03:39

Well, thanks for responding at least. Im struggling to find a way to make new textures for biped too. I know I could use techne or what not but I want to use armor on them. And it  wont work if it has a model that isnt biped or zombie. And yes, theoretically I could just Make new textures for each but that would take way to much time.

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Alright, well there are long…
Wed, 04/29/2020 - 18:49

Alright, well there are long ways and short ways of doing this:

The high quality, or the longer approach would be to add the armor as part of the custom model. Though it may take some time and editing the texture over, you could come up with really cool designs for custom zombie/biped models.

 

A quicker, simpler approach would be to use the same textures, but copy and paste the different parts in the correct texture mappings. As for the armor, you could just "draw" the armor onto the mob.

Either of which I hope helps.

 

Note: Biped texture uses a 64x64 image size, but Zombie textures are 64x32. Using the incorrect image size for either of these results in a weird jumbled up mess of textures (a.k.a, the incompatible textures mentioned before).

 

As far as I think I know, I don't think we could add equipment to these custom zombie mobs unless if we knew how to do java code.