Adding more cave sounds?

Started by hunterc3155 on Thu, 04/16/2020 - 00:32

Topic category: Help with MCreator software

Last seen on 19:07, 21. Apr 2020
Joined Jul 2016
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Adding more cave sounds?
Thu, 04/16/2020 - 00:32

I'm working on, what is in concept, a very simple mod. The idea is to simply add more cave sounds. Random noises that play under the exact same criteria as the vanilla cave sounds. 

Is there any way I could do this? 

Last seen on 01:02, 19. Jun 2021
Joined May 2014
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Yup. Make a procedure that…
Sat, 04/18/2020 - 06:38

Yup. Make a procedure that fires every tick on the player that has a random small chance (literally like 0.0000001) to play a sound.

To make a procedure fire on the player change the dropdown menu in the green block at the top of the procedure from No External Trigger to Player Tick Event

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Alright! Then im assuming…
Sun, 04/19/2020 - 04:08

Alright! Then im assuming for multiple sounds i'd have to make a procedure for each of them? Or is there a way I could have it randomly select one of my custom sounds

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Yeah. You could do it either…
Mon, 04/20/2020 - 16:01

Yeah. You could do it either way. I would do the second option because the first option would make cave sounds more and more common as you add more.

You can just make 1 procedure too