How can I fix the this problem . I can’t put the helmet over the head of my character 1.12.2

Started by TheBardockGames on

Topic category: Advanced modding

Last seen on 07:15, 17. Mar 2023
Joined Oct 2019
Points:

User statistics:

  • Modifications:
  • Forum topics:
  • Wiki pages:
  • MCreator plugins:
  • Comments:
How can I fix the this problem . I can’t put the helmet over the head of my character 1.12.2

How can I fix the this problem . I can’t put the helmet over the head of my character

Please help me, I have been with this problem for more than 1 week

https://pastebin.com/YK1hyJt4

Image: https://cdn.discordapp.com/attachments/274425161678192640/7091454765360…

Last seen on 10:54, 17. Apr 2021
Joined Jan 2020
Points:

User statistics:

  • Modifications:
  • Forum topics:
  • Wiki pages:
  • MCreator plugins:
  • Comments:
did you animate the model?…
Sun, 05/10/2020 - 22:27

did you animate the model? Animate it with head movement animation, so it will tilt where you're looking. That fixes it slipping off a moving head. Now just reposition the model until you get it to be on your head.

If you are using blockbench a simple way to do it is select "Skin" type, then fashion your model around the head of the Steve (select steve for the model skin) then convert to modded entity and delete the entire except for the helmet, then export it as java or obj or whatever kind you are using.

Last seen on 07:15, 17. Mar 2023
Joined Oct 2019
Points:

User statistics:

  • Modifications:
  • Forum topics:
  • Wiki pages:
  • MCreator plugins:
  • Comments:
Do you know any video where…
Mon, 05/11/2020 - 09:01

Do you know any video where you can see that?

the truth is that i am already desperate with this

Last seen on 05:29, 31. Jan 2022
Joined Nov 2019
Points:

User statistics:

  • Modifications:
  • Forum topics:
  • Wiki pages:
  • MCreator plugins:
  • Comments:
change your model code to…
Mon, 05/11/2020 - 16:26

change your model code to this:

Headphone.setRotationPoint(0.0F, 0.0F, 0.0F);
Headphone.cubeList.add(new ModelBox(Headphone, 0, 0, 4.0F, -9.0F, -0.5F, 1, 4, 1, 0.0F, false));
Headphone.cubeList.add(new ModelBox(Headphone, 0, 0, -5.0F, -9.0F, -0.5F, 1, 4, 1, 0.0F, false));
Headphone.cubeList.add(new ModelBox(Headphone, 0, 0, -6.0F, -5.0F, -1.5F, 2, 3, 3, 0.0F, false));
Headphone.cubeList.add(new ModelBox(Headphone, 0, 0, 4.0F, -5.0F, -1.5F, 2, 3, 3, 0.0F, false));
Headphone.cubeList.add(new ModelBox(Headphone, 0, 0, -5.0F, -9.0F, -0.5F, 10, 1, 1, 0.0F, false));

 

Last seen on 07:15, 17. Mar 2023
Joined Oct 2019
Points:

User statistics:

  • Modifications:
  • Forum topics:
  • Wiki pages:
  • MCreator plugins:
  • Comments:
man, seriously thank you,…
Mon, 05/11/2020 - 21:47

man, seriously thank you, you don't know how many headaches you saved me, one more thing, how could I correct the same for another helmet? if you could explain to me you would be a god friend

Last seen on 05:29, 31. Jan 2022
Joined Nov 2019
Points:

User statistics:

  • Modifications:
  • Forum topics:
  • Wiki pages:
  • MCreator plugins:
  • Comments:
i just loaded your model…
Tue, 05/12/2020 - 07:02

i just loaded your model into blockbench, changed the pivot point of the whole helmet to the bottom center of the head, and exported the model