Topic category: Help with MCreator software
I have a ranged item that I've set up to send players to a certain dimension if they get hit by the bullet. The procedure only has the "Switch dimension for provided player to (my dimension)" block, and the procedure is only connected to "When bullet hits player". However, when I try to use the ranged item, it teleports me to that dimension. My only thoughts as to why this happens is because the "bullet" hits me as I shoot it. Does anyone have a solution to this? Any and all help is appreciated.