Topic category: Feature requests and ideas for MCreator
Sorry for bad structure of this, I’m on mobile.
custom spawn locations for structures. Basically making it so we can have a structure spawn in specific locations like for example x=74 y=70 z=300. I’m sure you get what I mean.
custom mineshaft generation type. Basically what it sounds like, a randomly generated thing that’ll show up in caves and the like. An added feature that’d be neat to go with it is being able to make it a certain width and height. So instead of the 3x3 we get with regular mine shafts, we could do 5x5 or 7x7. I think anything bigger would look weird, but there could be an option for bigger.
being able to use custom maps for dimensions. This would aid in mods that have a role play feel but also want to stay in the Minecraft feel.
Mobs spawning in custom structures. Things like dungeon mobs or permanently spawned mobs for story telling mods
Weapon reach. Being able to reach further with a weapon. Really for things like spears and the like.
2 is already possible with procedures.
3 is not possible code-wise.
4 is already possible with default structures (just set it to include mobs)
5 is technically possible code-wise by writing your own tool type, but it would have probably had compatibility issues with other mods and they won't be able to be enchanted.
Oh, that’s good to know. Tbh, I haven’t really used creator too too much ever since they changed it to procedures, so I’ve been out of the loop for most of its new features
Number 1 is possible too I think, have it so when the player first joins the world, the structure generates manually via procedures. Then, have a global logic variable to determine whether the player has joined that world before (not sure if those get reset or not). Have it only generate the structure if that variable is 0 (this is the first time the player has joined this world.)
That's what I did to make a dungeon generate at x0 y10 z0