What should I add to Dungeons to Java before releasing it???

Started by McModded1.14 on

Topic category: Mod ideas exchange

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What should I add to Dungeons to Java before releasing it???

I recently started working on a mod that will add minecraft: dungeons items, mob, and more to minecraft: java. What should I add first?? also I just changed my avatar I am now a redstone golem instead of the default mcreator avatar. The most popular ideas will be added first along with my ideas,.

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You should add specific…
Sun, 07/12/2020 - 04:45

You should add specific dungeons for specific biomes. For example, you could make an icy dungeon under a taiga, and an icy zombie called The Thawed. You could also add a Mighty Sword which requires you to get different swords and fuse them together.

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I might add that in the…
Sun, 07/12/2020 - 06:10

I might add that in the first version that I release. But first the mod will basically add minecraft: dungeons items blocks and more to java edition. I also am adding redstone monstrosity’s as a boss and the texture is very hard to try to recreate.

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Look up Restone Monstrosity…
Sun, 07/12/2020 - 14:32

Look up Restone Monstrosity texture on whatever browser that you use. It may not show up, but it's still worth a try

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For the texture I found the…
Sun, 07/12/2020 - 15:44

For the texture I found the official image then used blockbench to make a model then made the texture. It took over an hour to do and it doesn’t have much detail. I will try to release the first beta within a week. Also I retextured dirt, grass, mycelium and podzol to look more like how they do in minecraft: dungeons. That was yesterday when i made the model and all the textures I mentioned. The only bad thing is currently the redstone monstrosity in the mod is only 4 blocks tall and in minecraft: dungeons it is 6,7 or 8 blocks tall.

 

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Also I am ready to add the…
Sun, 07/12/2020 - 20:40

Also I am ready to add the first beta version. Also the thing is well not all texture packs will work with since it includes a built in resource pack to change the dirt, grass, mycelium, coarse dirt and podzol textures same with the options menu but for some reason the options menu won't work yet.

 

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also in order to find the…
Sun, 07/12/2020 - 20:44

also in order to find the mobs (currently there is only one} you need to play on a different mode then peaceful.

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I will release a  beta once…
Sun, 07/12/2020 - 23:27

I will release a  beta once more mobs and structures are added.

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Nice. Maybe you could add a…
Fri, 07/17/2020 - 02:36

Nice. Maybe you could add a trap block that if you step on it explodes. It would look like stone bricks but with red spots.

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Okay. But is that in…
Fri, 07/17/2020 - 18:57

Okay. But is that in Minecraft: Dungeons??? Also I am almost done the first beta but my minecraft isn't working. it keeps crashing even on vanilla so it might take a bit longer

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Nevermind I fixed the…
Fri, 07/17/2020 - 19:23

Nevermind I fixed the problem where my game was crashing. I accidently moved the curse/minecraft/instances folder.

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Ooohhh, you mean the game…
Sat, 07/18/2020 - 20:39

Ooohhh, you mean the game Minecraft: Dungeons. Well in that case add the weapons in minecraft dungeons (Claymore, Dagger, ect,)

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I will add the weapons…
Sat, 07/18/2020 - 23:27

I will add the weapons. First I am adding the mobs. Then the structures. The most requested ideas will be added first. I think I will try out your idea for the trap block since I do like the idea

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I might have forget to…
Sat, 07/18/2020 - 23:31

I might have forget to mention: the mod has a texture pack built in. The textures I changed are: mycelium, grass, dirt, coarse dirt and podzol so most texture packs should work with it. I changed the textures to make them look more like Minecraft: Dungeons textures since dirt looks different and dirt is on the side of grass, mycelium and podzol.

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Glaives are currently in…
Sat, 07/18/2020 - 23:32

Glaives are currently in. There is currently no way to find the two mobs and glaive yet. I will do that quickly then post the mod