Ability to Use Mobs and Effects for Advancements

Started by TheOriginalGoatMan2 on Sun, 08/23/2020 - 17:53

Topic category: Feature requests and ideas for MCreator

Last seen on 03:27, 11. Oct 2020
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Ability to Use Mobs and Effects for Advancements
Sun, 08/23/2020 - 17:53

I think they should add the ability to use mobs and effects in the procedure to get an advancement. Currently, you can't actually do that. I want to make an advancement for finding a brown mooshroom, and one for using milk to cancel out any effect.

Last seen on 03:27, 11. Oct 2020
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Oh, I'd also like to see…
Sun, 08/23/2020 - 17:54

Oh, I'd also like to see this for structures, too!

Last seen on 07:56, 26. Oct 2020
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Just use the "if player has…
Sun, 08/23/2020 - 19:10

Just use the "if player has 1 to 1 (item) in inventory" block to trigger an advancement for finding a brown mushroom. As for any of your other possible achievement methods, you can create custom procedures to trigger any advancement. You aren't limited to the trigger builder provided with the advancement element. Just use the "custom trigger" block instead, then go and make your own procedure, and award the player the advancement when a specific event happens.

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Ah, ok. But to be clear, I…
Mon, 08/24/2020 - 18:13

Ah, ok. But to be clear, I didn't say brown mushroom. I was referring the brown MOOSHROOM, a mob that only spawns when a regular mooshroom gets struck by lightning.

 

Thanks for the info!